3606

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Complete changelog from 3605 to 3606.

Bug Fixes

  • Firing tolerance increased from 2 to 6 for Aeon T2 mercy.
  • Absolver tanks now uses 3 transports slots instead of 1.
  • Added janus speed reduction for when it does not have fuel.
  • Corsair low fuel condition added in script.
  • All T1 bombers firing tolerance increased.
  • UEF, Cybran and Seraphim T2 bomber firing tolerance increased (should work better now).
  • All bomber torpedo firing tolerance increased.
  • Aeon T3 torpedo bomber firing tolerance increased.
  • All strategic bombers firing tolerance increased.
  • T1 Aeon bomber bone changed.
  • T1 Aeon bomber no longer stuns walls.
  • Aeon TMD dummy range category added and now vulnerable to torpedoes.
  • UEF, Cybran, Aeon and Seraphim ACU regen rate for T3 engineering update now 35, rather than 15.
  • Added 2 target bones to Aeon GC.
  • UEF T1 spy plane turn speed improved.
  • UEF Fatboy added 4 target bones.
  • Cybran T1 arty medusa no longer stuns walls.
  • Cybran T2 tank wagner now displays amphibious abilities.
  • Cybran T4 scathis now has 90 turret pitch range.
  • Cybran ML now has indirect fire overlay for bolters, direct for beam weapon.
  • Cybran T2 cruiser now has projectile lifetime on main gun (proton gun).
  • Aeon T3 rapid fire arty adjacency bug fixed.
  • Aeon T3 optics facility adjacency bug fixed.
  • UEF T3 ravager threat level changed (no air threat, now surface threat).
  • UEF Percival added target bone for turret.
  • UEF Shield boat has weapon ring now for shield.
  • Cybran rebuild bonus for soothsayer.
  • Cybran megalith main guns projectile lifetime added.
  • Seraphim T4 Ahwassa firing tolerance increased.
  • Seraphim T1, T2 and T3 naval factories rollout point corrected.
  • Seraphim T1 and T2 mex rebuild bonus only itself.
  • Seraphim T3 engineering quite health increased.
  • Seraphim ACU added kill and capture sound.
  • Seraphim ACU regen buffs fix, fixed blast attack stacking.
  • fixed Seraphim selen scout transport animation.
  • fixed Seraphim T1 artillery not firing at units within range.
  • fixed Seraphim T2 bot icon.
  • Fixed Seraphim T3 tank not conforming to terrain.
  • fixed Seraphim T3 arty transport drop animation.
  • Fixed bug allowing all seraphim structures/XP finished be seen through fow due to flash.
  • fixed pause and delay in seraphim engineers building stuff (t1/t2/t3).
  • Fixed seraphim T3 sam projectile not tracking targets.
  • Fixed ACU build time, now x100, now 100 times harder to repair but uses 1% of the E to do so.
  • Fixed seraphim air factory, now offloads engineers much faster: Compared to land factory, roughly same speed.... higher speed heading south, less speed heading laterally and north, but starts building new units sooner than land factory.
  • Added fix for radar and other intel turning off during upgrades during low-mass conditions.
  • Seraphim torpedo projectiles now immune to splash damage... torpedoes will not die if torpedo launcher is shot by a frigate.
  • Added new calculation for bomb drops from bombers. Should be far, far more consistent now.