3615

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Known issues

- AZUI (not GAZUI) incompatibility : Breaking the whole UI on start.

More info about how to solve it here : http://www.faforever.com/forums/viewtopic.php?f=36&t=1448


Exploit fixes

- Off mapping air units are now sent back into the map after a short period of time.

- Fixed an exploit were you can build half of a building for free.

- Fixed an exploit were cybran were able to instantly capture a a neutral unit.

- Fixed an exploit that made T2 mass fabricators upgradeable to T3.


Bugs fixes

- Fixed aeon TMD range category being wrong.

- Fixed a bug with UEF ACU pod upgrade.

- Fixed a bug that make transports sometimes killing units during loading.

Balance changes

General  :

- T3 naval factories cost now 5150 mass (+2000).

- Wreckages falling in the sea worth 50% of the original wreck value (due to corrosion/water dislocation obviously).

- Jamming is replaced by holographic system.

- New veterancy system :

 killing :
 - T1 = 1 xp.
 - T2 = 5 xp.
 - T3 = 10 xp.
 - XP/ACU/SCU = 100 xp.
 - The interface is showing the current xp level, as well as the amount of xp necessary to gain a level.
 - Only one level can be achieve on one kill. 
   ie : 
   if your next level (1) is at 5, and the following (2) at 8. Your current XP is 0.
   You kill a T3 unit, you will get to veterancy level 1 - and not 2.

- Implementing the shield interference script : It Reduce the recharge rate when shields are overlapping.  :

 For each shields under the dome of one shield (mobile or fixed, but not personal), 
 the recharge time (after being downed), is increased by 20%, with a maximum of 200%.


Tier 1

- air scouts

 Cost 420 E (from 1300), builtime 145 (from 340). 
 Added radar and sonar vision (65 and 30).

- All t1 tank speed increased by 0.1.

-Sera T1 arty :

 Minimum firing radius augmented to 8 (from 6)
 TurretYawSpeed decreased to 60 (from 70)

- Changing medusa randomness from 1.5 to 1.2

Tier 2

- T2 Gunship : Health reduced to 80% of the original value.

- Siren proto cannon buff to 92.

- Firebeetle enhancements : You can ctrl-k the firebeetle to produce instant damage. They are not sensitive to each other explosions. Increased AOE to 3.5, firing tolerance to 4 and maxradius to 4.5.

Tier 3

- UEF BattleCruiser :

 mass : 7.000 (from 6.000)
 energy : 60.000 (from 52.000)
 buildtime : 20.000 (from 12.000)

- Seraphim T3 submarine :

 Salvo delay increase to 1.5 (from 1).
 Resulting in a DPS of 223 instead of 335 before. 

-

- Cybran T3 battleship :

 Mass : 8.000 (from 9000)
 Builtime : 12.000 (from 18.000)


XP changes

UEF


Satellite Station :

 Energy = 400000,
 Mass = 20000,
 BuildTime = 25000,
 Comsume 1000 Energy.
 Have a radar radius of 65 and a vision of 32 (from none and 10).
 Damage increased to 100 (from 75).

Cybran

- Soul Ripper :

 Energy = 480000,
 Mass = 28000,
 BuildTime = 20000


- Scathis :

 Energy = 780000,
 Mass = 63000,
 BuildTime = 31500

- Monkeylord Veterancy :

 Level1 = 75
 Level2 = 125
 Level3 = 200
 Level4 = 275
 Level5 = 350

Seraphim

- Ythota Veterancy :

 Level1 = 75
 Level2 = 125
 Level3 = 200
 Level4 = 275
 Level5 = 350


Aeon

- Tempest cost halfed.

- Galactic Colossus Veterancy

 Level1 = 100
 Level2 = 200
 Level3 = 300
 Level4 = 400
 Level5 = 500