3621

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Lobby

  • There is now an option to filter maps with AI markers.

Bug fixes

  • Fixed the exodus missing / stopping aiming while charging.
  • Fixed two exploits/bugs regarding ACUs upgrades and assist.
  • Fixed the sparky stop building when no energy left.
  • Fixed the Cybran destroyer/Soulripper not leaving wrecks in the water.
  • Fixed warning message "warning: Error running sim lua callback function 'AddTarget':"
  • Fixed seraphim ACU regen field.

Balance

General

  • (dome) shield being hit transfer half his damages to the adjencent shields.
  • + 15 range to absolvers (aeon t3 shield killer)

Carriers

  • 180 buildpower for carriers (= 3 air fac),
  • Aeon Keefer : x2.5 damage of each shot = 300 (from 120) for a total of 600 DPS (from 240)
  • Cybran Command Class : x2 damage each shot = 20 (from 10) fro a total of 640 DPS (from 320)
  • Seraphim Iavish : damage = 60 (from 25) for a total of 480 DPS (from 200).
  • Atlantis, AA range equal to 100 (from 60).

Adjancency buffs

  • t1 mex = 7.5% discount to factories and Quantum Gateways
  • t2 mex = 15% discount to factories and Quantum Gateways
  • t3 mex = 25% discount to factories ; 20% for Quantum Gateways
  • t2 masss fab = 2% to factories and Quantum Gateways
  • t3 mass fabs = 20% to factories ; 15 % for Quantum Gateways

Sparky

  • Can fire while reclaiming/building.
  • More jamming signals

medusa (T1 cybran mobile artillery

  • Reduced Mass cost to 36
  • Reduced Energy Cost to 180
  • Reduced Built Time to 180

SCUs

Aeon SCU

  • 1950 mass (from 2900)/ 27100 energy / buildtime = 14400
  • energy production = 20 (from 200)
  • energy storage = 500 (from 5000)
  • mass production = 1 (from 2)
  • Base Weapon Damage = 400 (from 200)
  • Weapon upgrade: mass cost = 800 (from 1000), energy cost = 30000 (from 93750),buildtime = 2400 (from 4800), New Damage Radius = 3.5 (from 3)
  • personal shield generator: energy cost = 60000 (from 93750), mass cost = 1200 (from 1500), buildtime = 3600 (from 4800)
  • nano repair upgrade : 1500 mass (from 1800), energy cost = 75000 (from 90000),buildtime = 4800 (from 6000)
  • Heavy personal Shield :1500 mass (from 2250),100000 energy (from 135000), 5000 buildtime (from 6000)
  • Engineer upgrade :1000 mass (from 2100),50000 energy (from 75000),3600 buildtime (from 6000)
  • RAS : mass cost = 4500 (from 3500),+ 1000 energy (from + 900)

Cybran SCU

  • Base Weapon Damage = 300 (from 100)
  • 2000 mass (from 3000) / 26400 energy (from 40000) / buildtime = 14400
  • energy production = 20 (from 125)
  • energy storage = 500 (from 5000)
  • mass production = 1
  • Desintegrator upgrade:mass cost = 800 (from 1000),energy cost = 24000 (from 45000)
  • Engineer upgrade :1000 mass (from 2100),50000 energy (from 75000),3600 buildtime (from 6000)
  • EMP upgrade : mass cost = 1500 (from 2250),energy = 60000 (from 90000),Buildtime = 3600 (from 6000)
  • nanite missile system:mass = 800 (from 1000),buildtime = 2400 (from 3000)
  • cloaking generator :5000 mass (from 6500),energy cost = 500000 (from 900000),Buildtime = 10000 (from 12000), energy consumption = 3500 (from 3625)
  • stealth generator:mass cost = 600 (from 800),energy = 18000 (from 24000), energy consumption = 100 (from 225)
  • nano repair :2000 mass (from 2250),energy = 105000 (from 135000),buildtime = 4800 (from 6000)
  • RAS : mass cost = 4500 (from 3500), energy = +1000 (from + 900)

UEF SCU

  • Base Weapon Damage = 300 (from 100)
  • 2100 mass (from 3200) / 25200 energy (from 38000) / Buildtime = 14400
  • energy production = 20 (from 150)
  • energy storage = 500 (from 5000)
  • mass production = 1
  • Heavy Refractor upgrade:mass cost = 800 (from 1000),energy cost = 30000 (from 45000)
  • Radar Jamming:Mass cost = 600 (from 800),energy cost = 18000 (from 24000)
  • Shield generator :5000 buildtime (from 6000)
  • Super Bubble Shield:mass = 3500 (from 4500) ; energy = 400000 (from 500000) ; buildtime = 8000 (from 10000)
  • RAS : mass cost = 4500 (from 3500), + 1000 energy (from + 900)

Seraphim SCU

  • Base Weapon Damage = 400 (from 200)
  • 2050 mass (from 3100) / 25800 energy (from 39000) / buildtime = 14400
  • energy production = 200 (from 300)
  • energy storage = 500 (from 5000)
  • mass production = 2 (from 3)
  • Engineer upgrade : 1000 mass (from 2100), 50000 energy (from 75000),3600 buildtime (from 6000)
  • shield : 105000 energy (from 140625)
  • nano repair : 1500 mass (from 1750), buildtime = 4800
  • Overcharge: mass = 3000 (from 3500), energy = 200000 (from 270000), buildtime = 10000 (from 12 000)

T3 stationnary arty

Cybran Arty

  • 8 damage radius -> 9
  • Firing Randomness 0.75 -> 0.75

UEF Arty

  • 5 damage radius -> 6
  • Firing Randomness 0.5 -> 0.525

Aeon Arty

  • 4 damage radius -> 5
  • Firing Randomness 0.375 -> 0.35

Seraphim Arty

  • 6 damage radius -> 7
  • Firing Randomness 0.625 -> 0.675