3658

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Release date: August 29, 2016

Exploits

  • Fixed an exploit where Factories and QGates could be made to build units at half-price

UI

  • UEF T2 Gunship will now display the transport icon when selected and hovering the mouse over one of your units
  • Fixed typo in Seraphim ACU description
  • Hydrocarbon Plants now use the amphibious background in the build menu
  • Added rehost functionality to allow easy rehosting with the same game settings
  • Enabled tooltips on queuestack, unitstack, and attachedunit entities (Shows tooltip when hovering over just about any unit build queue icon now)

Lobby

  • Fixed observer messages not showing in chat
  • AI can now be swapped with real players
  • The map previews now show the rating for each player slot currently assigned, and AI Names
  • You can now set up your games via the map previews. Click on two players to swap them. Click an empty spot to occupy it.
  • Fixed map preview highlights not going away when you exit the player switch drop-down menu in certain ways
  • The colour of your rating text now changes colour, getting darker with higher deviation. This should make identifying smurf accounts easier.
  • Added new spawn options: Fixed, Random, Optimal Balance, Flexible Balance
  • Added message "Player kicked by host" to chat

Bugs

  • Fixed death animations for Cybran T1 mobile artillery and Seraphim T3 mobile artillery
  • Fixed soundbank errors in several units
  • Fixed torpedoes colliding with missiles and destroying them
  • Paragon no longer does low damage to buildings and ACUs
  • Fixed Size 4 buildings such as T2 PD and Flak getting a Rate-Of-Fire adjacency buff from PGens
  • Fixed bug in AI Engineer behaviour which let to an engine crash
  • Fixed templates not working if a unit added by a mod was the first built in the selection used to form the template
  • Fixed Selen radar not enabling on build
  • Fixed possible desync trigger in AI games

Gameplay

  • The Ythotha now spawns the energy being no matter the method used to kill it
  • The Ythotha energy being only spawns for a completed unit
  • Added pause button for Nuke Subs and Seraphim Battleship
  • Nuke Launched warning now plays for Observers
  • Overhauled bomb-drop aim calculation code. It now takes the Y axis into account, and spaces multi-projectile drops properly. In theory, this should be the last word in bombers missing stupidly.
  • Improved AI base management in campaign scenarios
  • Sub dive toggle now prioritizes dive in mixed groups

Balance

Light Assault Bots

  • Build time reduced 140 -> 120

Cybran T2 Mobile Stealth

  • Energy drain increased 25 -> 75

Fire Beetle

  • Now takes two transport slots the same as all other T2 units

UEF T1 Mobile Artillery

  • Health increased 200 -> 205

Scathis

  • Mass cost increased 85,000 -> 110,000
  • Energy cost increased 1,500,000 -> 2,000,000
  • Build time cost increased 31,500 -> 50,000
  • Weapon range decreased 330 -> 300

Selen

  • Reworked hiding ability into a button toggle:
    • When pressed, puts the unit in hide mode. The weapon is disabled, all commands are removed from the unit, and it comes to a halt. Counter-intel Stealth and Cloak come online once it's stopped.
    • Selens in hide mode have lowered selection priority: They cannot be selected alongside other units.
  • Introduced power drain in hide mode - 5 energy/second

Mobile T1 AA

  • Mass cost increased 28 -> 55
  • Energy cost increased 140 -> 275
  • Build time increased 140 -> 220
  • UEF
    • Health increased 200 -> 360
    • Speed increased 2.8 -> 3.3
    • Damage increased 8 -> 16
  • Cybran
    • Health increased 130 -> 260
    • Damage increased 8 -> 16
    • Removed AA/AG toggle. The weapon will now auto-toggle between modes depending on what is in range, prioritising AA.
  • Aeon
    • Health increased 200 -> 360
    • Speed decreased 3 -> 2.8
    • Damage increased 5 -> 10
  • Seraphim
    • Health increased 200 -> 360
    • Speed increased 2.5 -> 3.4
    • Damage increased 4 -> 8

T2 Hover Tanks

  • UEF
    • Increased speed on water 3 -> 3.3
  • Aeon
    • Increased speed on water 3 -> 3.5
  • Seraphim
    • Increased speed on water 3 -> 3.5

T2 Flak

  • UEF
    • Increased speed 2.8 -> 3
  • Cybran
    • Decreased speed 2.9 -> 2.7
  • Aeon
    • Increased speed on water 3 -> 3.5
    • Decreased speed on land 3 -> 2.6
  • Seraphim
    • Increased speed on water 3 -> 3.5
    • Decreased speed on land 3 -> 2.5

Engineers

  • T2 Engineers
    • Decreased energy cost 700 -> 650
    • Decreased mass cost 140 -> 130
    • Decreased build time 700 -> 650
    • UEF
      • Increased health 300 -> 400
    • Cybran
      • Increased health 290 -> 390
    • Aeon
      • Increased health 240 -> 340
    • Seraphim
      • Increased health 250 -> 350
  • T3 Engineers
    • Decreased energy cost 2200 -> 1560
    • Decreased mass cost 440 -> 312
    • Decreased build time 2200 -> 1560
    • UEF
      • Increased health 600 -> 800
    • Cybran
      • Increased health 540 -> 740
    • Aeon
      • Increased health 480 -> 680
      • Decreased build rate 40 -> 30
    • Seraphim
      • Increased health 500 -> 700
      • Decreased build rate 40 -> 30

T1 Bombers

  • Increased energy cost 2250- 2400
  • Increased mass cost 80 -> 120
  • Increased build time 500 -> 800
  • Removed Radar ability
  • Increased RateOfFire 0.25 -> 0.2
  • Cybran and UEF
    • Decreased FiringRandomness 3 -> 0
  • Flight Parameters
    • Decreased BreakOffDistance 30 -> 24
    • Increased CombatTurnSpeed 0.75 -> 1.5
    • Increased KTurn 0.7 -> 0.8
    • Decreased StartTurnDistance 5 -> 1.4
    • Increased TurnSpeed 0.75 -> 1.5
    • Decreased RandomBreakOffDistanceMult 1.5 -> 1

Ahwasssa

  • Decreased StartTurnDistance 15 -> 1
  • Increased TurnSpeed 0.65 -> 0.9

Cybran T1 Frigate

  • Decreased AA MuzzleVelocity 60 -> 45
  • Removed AA projectile tracking
  • Removed AA projectile TurnRate

Cybran T2 Destroyer

  • Decreased AA damage 10 -> 5

Cybran T1 Static AA

  • Fixed bug preventing it from shooting scouts on certain approaches

Tactical Missile Launchers

  • UEF
    • Decreased clip size 12 -> 6
  • Cybran
    • Decreased clip size 10 -> 4
  • Aeon
    • Decreased clip size 16 -> 6
  • Seraphim
    • Decreased clip size 20 -> 8

T2 Static Artillery

  • Decreased build time 1608 -> 1200

Aeon TMD

  • Adapted weapon collision to prevent flare failing to intercept missiles flying near the top of the range sphere

Factory Cost Changes

  • T2 Land HQs
    • Increased mass cost 800 -> 1520
    • Increased energy cost 7200 -> 13300
    • Increased build time 1600 -> 2600
  • T3 Land HQs (Price increase due to the T2 cost increase)
    • Increased mass cost 4540 -> 4920
    • Increased energy cost 41100 -> 43900
  • T2 Land Support Factories
    • Increased mass cost 300 -> 340
    • Increased build time 1300 -> 1600
  • T3 Land Support Factories
    • Increased mass cost 750 -> 860
    • Increased build time 3000 -> 4000
  • T2 Navy HQs
    • Increased mass cost 1370 -> 1700
    • Increased energy cost 6600 -> 8500
    • Increased build time 2400 -> 3600
    • Increased build power 60 -> 90
  • T3 Navy HQs
    • Increased mass cost 5450 -> 7500
    • Increased energy cost 24472 -> 35000
    • Increased build time 8200 -> 11250
    • Increased build power 120 -> 150
  • T2 Navy Support Factories
    • Increased mass cost 500 -> 800
    • Increased energy cost 2500 -> 4000
    • Increased build time 2000 -> 3000
    • Increased build power 60 -> 90
  • T3 Navy Support Factories
    • Increased mass cost 800 -> 1100
    • Increased energy cost 3429 -> 5500
    • Decreased build time 4000 -> 3500
    • Increased build power 120 -> 150

Cybran T3 MAA

  • Removed AA/AG toggle. The weapon will now auto-toggle between modes depending on what is in range, prioritising AA

Cybran T2 Cruiser

  • Removed AA/AG toggle. The weapon will now auto-toggle between modes depending on what is in range, prioritising AA
  • Decreased AG toggle weapon damage 60 -> 40
  • Increased AG toggle weapon rate of fire 0.5 -> 1
  • Decreased AG toggle weapon rockets per salvo 6 -> 3
  • Increased AG toggle weapon FiringRandomness 0.3 -> 0.9

All ACUs

  • T2 Upgrade
    • Removed health regen bonus
    • Decreased health increase 3000 -> 1500 (UEF, Aeon, Seraphim) 3500 -> 2000 (Cybran)
  • T3 Upgrade
    • Removed health regen bonus
    • Decreased health increase to respect the T2 adjustment
    • Decreased buildpower 126 -> 100
  • Aeon ACU
    • Enhanced Sensor System Upgrade
      • Decreased mass cost 400 -> 350
      • Decreased energy cost 10000 -> 5000
      • Decreased omni radius 100 -> 80
      • Increased visual radius 50 -> 80
  • Cybran ACU
    • Decreased health regen 17 -> 15
    • Changed regen per veterancy level 21/24/27/30/33 -> 19/23/27/31/35
    • Personal Stealth System Upgrade
      • Decreased energy cost 5250 -> 5000
      • Increased build time 350 -> 500

Contributors

  • Brutus5000
  • ckitching
  • Crotalus
  • Downlord
  • Exotic_Retard
  • IceDreamer
  • JaggedAppliance
  • JJ173
  • Justify87
  • Shalkya
  • Sheeo
  • Speed2
  • Uveso
  • ZockyZock