3674

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Release date: February 5th, 2017

Welcome to the patchnotes for the 3674.


This patch contains the HP changes that have been in testing and discussion for a long time, and some Ythotha buffs on top. As always, you can post your feedback and opinion on the forums.

We wish you good luck and much fun playing with the new patch!

-- The balance team


Land


Sera T4 Assault Bot.png Ythotha:

A buff to the Ythotha has been long planned and wished, but buffing it in a way that makes the unit more dynamic and interesting turned out to be difficult. We have decided to improve it by making it more nimble and also allowing it to shoot 45 degrees backwards so that it can be microed to a much greater degree. It also gets a slight range increase to help with this goal. We will closely observe if this new microability in certain situations gives the Ythotha the power it should have, or if further adjustments are needed.

  • TurnRate: 40 → 60
  • EyeWeapon Range: 45 → 47
  • LeftArm Range: 45 → 47
  • RightArm Range: 45 → 47
  • AA Range: 45 → 47
  • AA AOE: 1.5 → 4
  • RightArm, LeftArm and EyeWeapon can now shoot 45 degrees behind them.
  • AA can shoot at a slightly greater angle to eliminate blindspots.
  • Added UseFiringSolutionInsteadOfAimBone = true for better AA performance. Credit to EQ for this AA change.


Cybran T3 Siege Assault Bot.png Stun:

  • Stun effects will no longer affect air units.

Air


UEF T2 Fighter Bomber.png Janus:

The Janus change in the last patch worked well but was found to be too strong. The napalm's burn time is increased to allow players to react and move out of the damage radius before all damage has been dealt. The initial damage of the bombs is also decreased.

  • DoTTime: 4.2 → 6
  • InitialDamage per bomb: 30 → 15

Structures


HP Reductions (Part 1)

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the lategame and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

The goal with increasing the HP differences between the factions is to make them a relevant and interesting part of the game, rather than a visual difference without much impact. The changes are aimed to increase faction diversity and attempt to even out the current differences in power between the factions by giving them more unique strengths and weaknesses, rather than making them more equal. This are rather big changes, but we believe they will make the game more diverse and interesting.

To compensate cybran a bit for the rather large nerfs, and to accompany their new weakness with a strength that fits to them, all their nerfed buildings do (very slowly) regenerate health now in return. They are more vulnuable, but if you don't kill them they will be back at full HP after about 10 minutes for each building.


UEF T1 Land Factory.pngT1 Land/Air/Navy and T2 Land/Air Support Factories

  • UEF HP: 4100 / 4100 / 4800 and 4500 / 4500 → 4000
  • Aeon HP: 3700 / 3700 / 4400 and 4100 / 4100 → 3100
  • Seraphim HP: 3700 / 3700 / 4600 and 4300 / 4300 → 3100
  • Cybran HP: 3500 / 3500 / 4200 and 3900 / 3900 → 2500
  • Cybran HP regeneration: 3 hp/s


UEF T2 Land Factory HQ.pngT2 Land/Air HQ and T3 Land/Air Support Factories

  • UEF HP: 9000 and 4500 / 4500 → 8000
  • Aeon HP: 8200 and 10000 → 6200
  • Seraphim HP: 8200 and 10500 → 6200
  • Cybran HP: 7800 and 9500 → 5000
  • Cybran HP regeneration: 10 hp/s


UEF T3 Land Factory HQ.pngT3 Land/Air HQs

  • UEF HP: 22000 → 16000
  • Aeon HP: 20000 → 12400
  • Seraphim HP: 21000 → 12400
  • Cybran HP: 19000 → 10000
  • Cybran HP regeneration: 20 hp/s


UEF T2 Naval Factory.png T2 Navy Support Factories

  • UEF HP: 9000 → 6000
  • Aeon HP: 8000 → 5000
  • Seraphim HP: 8500 → 5000
  • Cybran HP: 7500 → 4000
  • Cybran HP regeneration: 6 hp/s


UEF T2 Naval Factory HQ.png T2 Navy HQs / t3 Navy Support Factories

  • UEF HP: 18000 / 20000 → 13000
  • Aeon HP: 16000 / 18750 → 10000
  • Seraphim HP: 17000 / 19000 → 10000
  • Cybran HP: 15000 / 17000 → 8000
  • Cybran HP regeneration: 15 hp/s

HP Reductions (Part 2)

UEF T1 Mass Extractor.pngT1 Mass Extractors and T1 Power Generators:

  • UEF HP: 600 → 760
  • Aeon HP: 600
  • Seraphim HP: 600
  • Cybran HP: 600 → 500
  • Cybran HP regeneration: 1 hp/s


UEF T1 Mass Storage.pngT1 Mass Storage:

  • UEF HP: 1600 → 760
  • Aeon HP: 1600 → 600
  • Seraphim HP: 1600 → 600
  • Cybran HP: 1600 → 500
  • Cybran HP regeneration: 1 hp/s


UEF T2 Mass Extractor.pngT2 Mass Extractors and T2 Power Generators:

  • UEF HP: 3000 / 2160 → 2500
  • Aeon HP: 3000 / 2160 → 1900
  • Seraphim HP: 3000 / 2160 → 1900
  • Cybran HP: 3000 / 2160 → 1800
  • Cybran HP regeneration: 3 hp/s


UEF T3 Mass Extractor.pngT3 Mass Extractors and T3 Power Generators:

  • UEF HP: 8400 / 9720 → 9000
  • Aeon HP: 8400 / 9720 → 6200
  • Seraphim HP: 8400 / 9720 → 6200
  • Cybran HP: 8400 / 9720 → 6000
  • Cybran HP regeneration: 10 hp/s
  • Explosion Damage (only t3 Power Generator): 8000 → 5500


UEF T1 Hydrocarbon Power Plant.pngHydrocarbonplants:

  • UEF HP: 1600 → 1800
  • Aeon HP: 1600
  • Seraphim HP: 1600
  • Cybran HP: 1600 → 1400
  • Cybran HP regeneration: 1 hp/s


UEF Wall.pngWalls:

  • BuildTime: 10 → 20
  • UEF HP: 4000 → 3000
  • Aeon HP: 4000 → 2000
  • Seraphim HP: 4000 → 2000
  • Cybran HP: 4000 → 1500
  • Cybran HP regeneration: 3 hp/s