All your games are sent to a liveReplay server, so other people can observe your game without taking your bandwidth.
You can find all games being currently played in under the live replay tab which is under the replay tab.
Alternatively, if you have a friend hosting a game, a blue link is automatically posted by your friend into the main chat. All you have to do is click on it to launch the liveReplay.
The liveReplay of a game will be active as long as someone is watching it : Even after a game is done, there is still a chance that you can watch it !
You don't have the map. So you can't view the game. Download the map (the name is given before the link) from the vault, and click the liveReplay link again.
Yes and no : There is a 300 seconds (5 minutes) delay between the real game and the game you are watching.
Only the host is sending the link, but everybody in the game is sending the replay to the livereplay server.
Just double click in any Sword icon of any player still in game or go to the live replay tab.
That doesn't mean that the game is.
This could mean that you don't have mods that are being used in the game.
It could also a bug that occurs in the FA engine : when someone leaves the game, it can often desync the replay.
This is a bug in the engine and as result unable to be fixed.
Your replays are now stored in your FAF Forged Alliance directory - usually C:\\Program Data\\Faforever\\replays\\
You are now able to open your replays directly from the FAF client in the Replays tab.
FAF installs a seperate directory to C:\\Program Data\\Faforever\\bin
(or whatever your primary partition is) & install the client to the root of your primary partition (unless you specified elsewhere). Associate the replay file with the FAF client (not the game executable but the client executable). This will allow you to open any FAF Replay files directly from the directory.