Killing :
- T1 = 1 xp.
- T2 = 5 xp.
- T3 = 10 xp.
- XP/ACU/SCU = 100 xp.
- The interface is showing the current xp level, as well as the amount of xp necessary to gain a level.
- Only one level can be achieve on one kill.
ie :
if your next level (1) is at 5, and the following (2) at 8. Your current XP is 0.
You kill a T3 unit, you will get to veterancy level 1 - and not 2.
For each shields under the dome of one shield (mobile or fixed, but not personal),
the recharge time (after being downed), is increased by 20%, with a maximum of 200%.
Cost 420 E (from 1300), builtime 145 (from 340).
Added radar and sonar vision (65 and 30).
Minimum firing radius augmented to 8 (from 6)
TurretYawSpeed decreased to 60 (from 70)
mass : 7.000 (from 6.000)
energy : 60.000 (from 52.000)
buildtime : 20.000 (from 12.000)
Salvo delay increase to 1.5 (from 1).
Resulting in a DPS of 223 instead of 335 before.
Mass : 8.000 (from 9000)
Builtime : 12.000 (from 18.000)
Energy = 400000,
Mass = 20000,
BuildTime = 25000,
Comsume 1000 Energy.
Have a radar radius of 65 and a vision of 32 (from none and 10).
Damage increased to 100 (from 75).
Energy = 480000,
Mass = 28000,
BuildTime = 20000
Energy = 780000,
Mass = 63000,
BuildTime = 31500
Level1 = 75
Level2 = 125
Level3 = 200
Level4 = 275
Level5 = 350
Level1 = 75
Level2 = 125
Level3 = 200
Level4 = 275
Level5 = 350
Level1 = 100
Level2 = 200
Level3 = 300
Level4 = 400
Level5 = 500