energy cost: 36000 → 46200
build time: 5040 → 6048
hitpoints: 35000 → 40000
mass cost = 1500 → 1800
HP: 32000 → 26000 HP
rate of fire x2.5 → x1.82 (DPS 750 → 546)
AOE: 2.5 → 2
mass cost: 600 → 300
energy cost = 18000 → 8000
energy cost: 400000 → 360800
regeneration rate: 400 hp/s → 375 hp/s
mass cost: 2000 → 2200
adds damage: 250 → 200
DPS: 272 → 400
mass cost: 600 → 400
energy cost: 18000 → 7400
energy cost: 500000 → 382200
reload time: 5 seconds → 7.5 seconds
damage: 12000 → 10000
DPS: 2400 → 1333
mass cost: 1500 → 1200
shield hitpoints: 25000 → 20000
Build time: 880 → 1050
Speed on water: 4.3 → 3
We are carefully toning down both areas while keeping the idea behind it intact. Ilshavoh becomes weaker, and Othuum becomes stronger.
Will now take longer to make, making it harder to spam them so fast and allowing opponents slightly more time to bring counters into play.
It is annoying when sniper bots lose all their damage while moving and trying to shoot. They will hit more often now, even - though using them stationary will still lead to the best results.
Other faction’s T3 MAA were hitting much better than the UEF one. This change is improving its accuracy to similar levels.
Is now more expensive, giving other factions more time to beat them before they are able to gather a critical mass.
Will now be more effective vs hover, but not vs ships.
Increasing the energy cost of strategic bombers to avoid the ability to rush them so easily.
Reducing the speed of their projectiles to make them as easy (or hard) to dodge as they were before the range decrease.
We made several adjustments to allow torpedo bombers to actually deliver their torpedoes more often.
Torpedoes get now dropped in front of the bomber (like all other bombers)
Range: 42 → 35
Amount of volleys: 2 → 3
Now ignores torpedo defense (like all other torpedo bombers)
Multiple adjustments to torpedoes make them less likely to crash on the ground in shallow water
Added armor to ASF to guard them from the bomb, reducing their damage taken to 10%
We are reducing the adjacency bonus for mass fabricators next to Quantum Gates to a more normal level.
Mass cost: 400 → 1000
Energy drain: 100 → 250
The bug, that caused resources to disappear when they got shared to several teammates and one of them had full storage does not exist and is a FAF urban legend. If a teammate has full storage, the resources get properly shared to a different teammate instead. It is not needed to use any mods to prevent resources from getting lost or to inform others about this "bug".
No change required
Patch 3646 released as a bugfix update to 3644.
A new versioning scheme has been implemented where even-numbered patches are stable and odd numbered versions are beta, starting with beta 3645.
This patch is a minor update for 3644 containing just some UI fixes
Please remember to update your mods to the latest versions for compatibility with 3641+
Thanks to pip, briang and Alex1911 for translations