There are four main portions to this balance patch. First is the nerf to direct fire T3 Land units. Second is the rebalance of ACU combat upgrades. Third is the increase in Experimental Unit build times and fourth is an overcharge rework. A T3 land rebalance has been promised for a very long time so we are very happy to finally be at the beta stage for this important development in Forged Alliance. The aim is to allow a larger window on a large number of maps for the T2 land stage. It is potentially one of the most interesting stages of the game, with many different unit compositions and matchups coming into play, but for a long time it has been a very short stage of gameplay because of the effectiveness of T3 land and the effectiveness of commanders. The balance team found it necessary to introduce combat ACU upgrade changes, an overcharge rework and Experimental build time increases with the T3 land rebalance. Combat ACU upgrades have been shown to be very strong recently, becoming a staple of teamgames. Some of these upgrades are too dominant and with the T3 land changes, some nerfs are required to prevent the ACU from being too powerful.
With the delays this patch has faced, other smaller issues have been admitted into this patch as they were deemed important. The most notable of these are the addition of a delay to teleport, a nerf of shieldboats and several other changes listed below.
Aeon
Personal Shield Generator
- BuildCostMass: 1000 → 1300
- BuildTime: 1000 → 1300
Heavy Personal Shield Generator
- BuildCostEnergy: 93750 → 123750
- BuildCostMass: 1500 → 2300
- BuildTime: 1750 → 2450
- ShieldMaxHealth: 29000 → 25000
- ShieldRegenRate: 37 → 32
UEF
Nano-Repair System
- NewHealth: 2000 → 1500
Personal Shield Generator
- BuildCostMass: 1500 → 2300
- ShieldMaxHealth: 24000 → 19000
- ShieldRegenRate: 35 → 30
Shield Generator Field
- BuildCostMass: 3000 → 3600
- BuildTime: 2800 → 3400
Seraphim
Refracting Chronotron Amplifier
- AdditionalDamage: 750 → 620
- BuildCostMass: 4800 → 5400
- BuildTime: 4200 → 4600
Nano-Repair System
- BuildCostEnergy: 42000 → 56000
- BuildCostMass: 1200 → 1800
- BuildTime: 1200 → 1800
- NewHealth: 3000 → 2000
Enhanced Nano-Repair System
- BuildCostMass: 4500 → 5800
- BuildTime: 4200 → 4600
Harbinger
- Health: 4600 → 3050
- Shield Health: 1300 → 1000
- Shield Regen Rate: 9 → 30
- Shield Recharge Time: 63 → 40
- ShieldRegenStartTime: 3 → 2
- Power Drain: 25 → 30
- BuildTime: 4500 → 3600
- Speed: 3 → 2.85
- Acceleration: 3 → 3.2
- Turn Rate: 120 → 130
- Damage: 300 → 320
- Rate of Fire: 1.25 → 1
- Range: 28 → 26
- Muzzle Velocity: 30 → 40
- DPS: 375 → 320
Othuum
- Health: 6700 → 5000
- Acceleration: 2.6 → 3.5
- SizeY: 0.45 → 0.65
- SizeZ: 2.0 → 2.3
- First 2 Guns:
- Damage: 75 → 39
- Muzzle Velocity: 35 → 40
- Turret Yaw Speed: 90 → 120
- Combined DPS: 300 → 156
- 3rd Gun:
- Damage: 400 → 525
- Range: 32 → 28
- Muzzle Velocity: 30 → 40
- DPS: 100 → 131
- Torpedo Weapon:
- Range: 32 → 28
- Target Priorities: Othuum now prioritises T3 over T2 over T1 instead of the reverse.
Percival
- Health: 9300 → 7200
- BuildTime: 6000 → 4800
- Speed: 2 → 2.1
- Acceleration: → 2.1
- TurnRate: 60 → 70
- Damage: 1600 → 1670
- Rate of Fire: 0.25 → 0.2
- Range: 35 → 34
- Muzzle Velocity: 35 → 38
- Turret Yaw Speed: 60 → 90
- DPS: 400 → 334
Titan
- Health: 2200 → 2550
- Shield: 1200 → 600
- Recharge Time: 60 → 15
- Regen Rate: 9 → 20
- Speed: 4 → 3.8
- Acceleration: 4 → 4.2
- Range: 20 → 22
- Muzzle Velocity: 30 → 35
- Turn rate: 150 → 120
- Target Priorities: Titan now prioritises T3 over T2 over T1 instead of the reverse.
Brick
- Health: 9000 → 7500
- BuildTime: 6000 → 4800
- Speed: 2 → 2.3
- Acceleration: 2 → 2.3
- TurnRate: 60 → 65
- Main Weapon:
- Damage: 150 → 125
- Range: 35 → 32
- MuzzleVelocity: 35 → 42
- Turret Yaw Speed: 60 → 90
- DPS: 375 → 312.5
Loyalist
- Health: 3100 → 3000
- Speed: 4 → 3.8
- Acceleration: 4 → 4.2
- EMP explosion on death:
- Duration: 2s → 1.4s
- Affected by Stun: Mobile Units → Mobile Units - except for T4 and ACUs
- 1st Weapon (Disintegrator Pulse Laser):
- Damage: 175 → 150
- Range: 25 → 20
- DPS: 175 → 150
- 2nd Weapon (Heavy Electron Bolter):
- Damage: 12 → 14
- Range: 25 → 20
- Muzzle Velocity: 40 → 35
- TurretYawSpeed: 90 → 120
- DPS: 30 → 35
Sprite Striker
- Mass Cost: 640 → 720
- Build Time: 3600 → 4000
- Health: 450 → 500
- Speed: 3 → 2.85
- Sizex: 0.8 → 0.95
- SizeY: 1.15 → 1.35
- SizeZ: 0.6 → 0.8
- Firing Randomness while moving: 0.5 → 0.3
- Rate of Fire: 0.142 → 0.15
- MuzzleVelocity: 120 → 90
- TurretYawSpeed: 90 → 110
Usha-Ah
- Mass Cost: 640 → 800
- Energy Cost: 8000 → 8800
- Build Time: 3600 → 4300
- Health: 500 → 700
- Speed: 3 → 2.5
- Acceleration: 3 → 2.5
- UniformScale: 0.08 → 0.095
- SizeX: 0.35 → 0.45
- SizeY: 1.2 → 1.55
- SizeZ: 0.7 → 0.9
- Default Fire Mode:
- Firing Randomness while moving: 0.25 → 0.4
- Rate of Fire: 0.2 → 0.25
- Firing Tolerance: 0.5 → 3
- Mzzle Velocity: 120 → 80
- TurretYawSpeed: 90 → 70
- Ranged Fire Mode:
- Firing Randomness while moving: 0.5 → 0.2
- Rate of Fire: 0.07 → 0.066
- TurretYawSpeed: 90 → 50
T3 Mobile Artillery
Build time is reduced for T3 mobile artillery.
- Build Time: 4800 → 4300
Build Time and misc
Experimentals have had very low buildtimes which often made thoughtless mass sinks. With the T3 land nerf Experimentals will be a stronger force on the battlefield so buildtime is increased to compensate for this and to make XPs less of a cheese weapon thrown up in very short periods of time with little build power.
Cybran
Monkeylord
- Build Time: 15750 → 27500
- Mass Cost: 19000 → 20000
Megalith
- Build Time: 18750 → 60 625
Soul Ripper
- Build Time: 20000 → 56250
Scathis
- Build Time: 50000 → 80000
UEF
Fatboy
- Build Time: 21 000 → 47 500
- Shield Recharge Time: 160 → 120
- Shield Regen Rate: 64 → 100
- Power Upkeep cost: 500 → 600
Atlantis
- Build Time: 14 400 → 20 500
Novax Center
- Build Time: 25 000 → 30 000
Aeon
Galactic Colossus
- Power Cost: 343 750 → 330 000
- Build Time: 20 625 → 51500
- Claws:
- Fixed a bug with the claws, credit to EQ.
- Rate of Fire: 1 → 0.15
Czar
- Build Time: 33 750 → 50 625
Tempest
- Build Time: 14 400 → 28 000
- Muzzle Velocity: 28 → 35
Seraphim
Ythotha
- Build Time: 18750 → 46 875
- Mass Cost: 25 000 → 26 500
- Per Cost: 312 500 → 330 000
- Phason Beam Generator Damage: 8000 → 6000
- Gatling Plasma Cannon Damage: 550 → 610
- Heavy Sinn Unthe Cannon Damage: 1200 → 1850
- Fak Damage: 39 → 46
- Flak Range: 25 → 21
Ahwassa
- Build Time: 36000 → 67500
Battleships
- Seraphim
- FiringRandomness: 0.3 → 0.25
- MuzzleVelocity: 30 → 40
- Aeon
- TurnRate: 35 → 40
- MaxSpeed: 3.6 → 3.7
- Range: 100 → 105
Cybran Carrier
- Fixed the aim on the Anti Air weapon of the carrier.
Bulwark
- Damage Overspill: 15% → 25%
- Recharge time: 35 → 40
Shard
- Health: 750 → 80
Structures:
T3 Land HQs
- Mass Cost: 4 920 → 5 220
- Power Cost: 43 900 → 47 400
- Build Time: 11 000 → 12 100
Ravager
- Health: 7500 → 6500
- Mass Cost: 1 800 → 2 000
- Power Cost: 16 000 → 17 600
- Build Time: 1 500 → 2000
T3 Static Artillery
T3 static arty now have the same range. Cybran gets an increased rate of fire in exchange for lower damage.
- UEF/Cybran/Seraphim/Aeon Range: 750/700/825/900 → 825
- Cybran
- Damage: 4600 → 3700
- Rate of Fire: 0.1 → 0.13
T3 Mass Fabricator
Adjacency for T3 mass fabs was improved slightly too much in patch 3688 so we are reducing it now.
- Adjacency from storage: 4.1667% → 3%
- Adjacency for SML: 20% → 12.5%
Civilian Structures
Adjusted Civilian Building Mass values to make them more consistent. Civilian buildings will give 50-150 mass.
Cybran Shield
Added the ED4 Shield to the list of buildable structures and to the hotbuild keygroup for shields.
Overcharge
This is the first rebalance of Overcharge since patch 3605 and it builds upon the premise of requiring energy storage to OC. We have implemented a variable system of Overcharge so to do greater damage you will need more energy in storage. You will still need to buld an energy storage before you can Overcharge and one storage will suffice for killing T2 units. To kill the heaviest T3 units you will need three storages. When you Overcharge the amount of energy required to kill the unit you hit will be drained from your storage. If you do not have enough to kill the target, most of your energy will be drained but not all so that your shields and radar are not effected.
Damage vs buildings and vs commanders is unchanged from the previous system. We have added new icons to indicate whether you have enough energy to kill the unit under your cursor. Gray is for idle, Orange means you don't have enough energy to kill and green means you will kill the unit if you OC it.
Veterancy
The vet gained from buildings was too high, leading to problems especially with ACU TML.
Teleport
Teleporting takes 5 seconds longer. The animation at the teleport destination is unchanged.
T1 Mobile Anti Air
Aeon
- Mass Cost: 55 → 50
- Damage: 10 → 8
UEF- Mass Cost: 55 → 50
- Damage: 16 → 14
Seraphim- Mass Cost: 55 → 50
- Damage: 8 → 14
Cybran- Mass Cost: 55 → 50
- Damage: 10 → 9
Fire Beetle
- Damage: 3500 → 1500
- AoE: 4.5 → 6
- Transport class: 2 → 1
- Stun ability added. Duration → 2s. Stuns all units except Experimentals
- Friendly Fire → Disabled
- Health: 300 → 500
T2 Transports
- Mass Cost: 300 → 330
- Power Cost: 12000 → 13200
- Speed: 15 → 14.3
Aurora
- FiringRandomnessWhileMoving: 0.3 → 0.1
- MuzzleVelocity: 30 → 25
Ahwassa- BombDropThreshold: 4 → 20
T1 Bombers
- RandomBreakOffDistanceMult: 1 → 1.5
Selen
- Removed the Power drain from the stealth/cloak ability while not moving.