The aim of the patch is to make some necessary adjustments before the end of year tournament. In the past few months one of the main requests has been the removal or nerfing of "snipemode" which allowed units to specifically target the ACU. This turned out to be a mechanic that was too punishing and ultimately detrimental to gameplay.
During the LotS qualifiers it also became clear that the mongoose and parashield combo was very strong and so we are adressing that here.
Mongoose
The Mongoose became overpowered after the buffs given to it in the last patch and the buffs to mobile shields.
- Speed: 3.5 → 3.2
- Gatling gun damage: 16 → 15
- Gatling gun muzzle velocity: 30 → 28
- Hitbox: 0.4 → 1
Asylum
Mobile shields get a HP adjustment. They have proven to be very good since their buffs in the previous patch.
- Shield HP: 3800 → 3500
Parashield
- Shield HP: 3500 → 3000
Wagner
Cybran is the most favoured faction on many maps and one of the reasons is the ability of the wagner to raid very effectively. It gets a HP nerf and underwater speed nerf.
- Health: 1450 → 1200
- Underwater speed: 3.7 → 3
Blaze
The Blaze was the worst T2 unit and Aeon the least popular faction in high level 1v1s so it gets a cost and buildtime buff.
- Mass cost: 220 → 180
- Energy cost: 1320 → 1080
- Buildtime: 1050 → 900
Fire Beetle
Fire beetles get a cost reduction. Their hitbox is increased so that lasers do not miss them so often.
- Mass cost: 300 → 250
- Energy cost: 1800 → 1500
- Buildtime: 1200 → 1000
- Hitbox: 0.9 → 1
Selen
The Selen's hitbox is increased so that lasers do not miss them so often.
- Hitbox: 0.6 → 0.7
Air scouts
Air scouts get a hitbox increase to stop inties from missing them. Turn rate is also decreased.
- Turn rate: 0.8 → 0.6
- Hitbox: 1.6 → 2
Spy planes
Spy planes get a turn rate decrease to allow them to be caught more easily by chasing ASF.
- Turn rate: 0.8 → 0.6
Wailer and Broadsword
Cybran and UEF T3 gunships get a nerf to their mass and energy cost.
- Mass cost: 1260 → 1500
- Energy cost: 42000 → 60000
Notha
After adjustments to turn speed in the previous patch, the notha sometimes failed to drop on repeat passes.
- Rate of Fire: 0.1 → 0.2
Frigates
Frigate sonar is being nerfed to allow T1 subs to stay hidden more easily.
- Sonar range: 82 → 18
Seraphim T2 sonar
The seraphim T2 sonar gets an upgrade to fully compensate for the lack of a T3 sonar. It can now move at slow pace and also has the option of submerging like the seraphim destroyer. It moves very slowly while submerged.
- Mass cost: 180 → 400
- Energy cost: 5400 → 6000
- Buildtime: 1171 → 600
- Speed: 0 → 1
- Speed while submerged: 0 → 0.5
- Health: 2000 → 1000
- Energy maintenance: 100 → 200
Snipe mode
ACUs can no longer be prioritised by units except for experimentals, labs, gunships, fighter/bombers and ACU. The "snipemode" mechanic has had a very detrimental effect on ACU usage, punishing slight mis-micro with an instant game loss.
Overcharge
A small fix is applied to avoid overcharge draining too much power for the minimum damage causing an energy stall.
Repair
Repair get a cost decrease of 25%. This allow repair to be cost effective.
The aim of the patch is to allow more unit and upgrade options while also improving the factional balance. A brief explanation of each change is found below.
Mongoose
The Mongoose gets a long overdue buff in damage and accuracy.
- MaxSpeed: 3.6 → 3.5
- MuzzleVelocity: 25 → 30
- Muzzle Charge Time: 3 → 2
- Gatling Gun Firing Randomness: 0.4 → 0.1
- Gatling Gun Damage: 15 → 16
Asylum
Mobile shields are getting a masscost increase in return for an energy maintenance cost decrease. This should allow shields be used more often and with more ease in the T2 stage. Shield overspill is also increased.
- Mass cost: 144 → 220
- Energy maintenance: 75 → 30
- Overspill modifier: 0.15 → 0.3
Parashield
- Mass cost: 120 → 220
- Energy maintenance: 110 → 60
- Overspill modifier: 0.15 → 0.3
Athanah
- Mass cost: 540 → 720
- Energy cost: 4800 → 6400
- Buildtime: 3200 → 3600
- Shield Recharge Time: 45 → 40
- Energy maintenance: 300 → 175
- Overspill modifier: 0.15 → 0.3
Deceiver
- Mass cost: 80 → 160
- Energy cost: 800 → 1600
- Buildtime: 400 → 800
- Energy maintenance: 75 → 40
Wagner
Amphibious tanks are getting their torpedo damage increased so that the weapon can have some relevance.
- Torpedo Damage: 6 → 15
Brick
- Torpedo Damage: 4 → 8
Othuum
- Torpedo Damage: 10 → 30
Harbinger
The Harbinger can once again shoot while reclaiming.
T1 Mobile Anti-Air
Mobile anti-air gets a mass cost increase to prevent it vetting from one bomber kill and Seraphim and UEF also get an HP reduction
All Factions
- Mass cost: 50 → 55
Seraphim and UEF
- Health: 360 → 310
T3 Mobile Anti-Air
T3 Mobile Anti-Air gets speed and range increases. UEF also gets a damage radius buff to improve its hitting chances.
Aeon
- Speed: 2.8 → 3.5
- Range: 54 → 64
Cybran
- Speed: 2.9 → 3.6
- Range: 52 → 62
UEF
- Speed: 2.6 → 3.3
- Range: 50 → 60
- Damage Radius: 1 → 1.5
Seraphim
- Speed: 2.7 → 3.4
- Range: 48 → 58
T2/T3 Engineers
Higher tech engineers get back their old speed so they are a bit more pleasant to use.
T2 Engineer
- Speed: 1.7 → 1.9
T3 Engineer
- Speed: 1.5 → 1.9
Scathis
- Mass cost: 110000 → 220000
- Energy cost: 2000000 → 4000000
- Buildtime: 80000 → 240000
- Health: 17500 → 9000
- Damage: 3000 → 1600
- Damage Radius: 7 → 12
- Fire Rate: 0.53 → 0.05
- Muzzle Salvo Size: 1 → 20
- Maximum Firing Range: 300 → 2000
- Minimum Firing Range: 50 → 150
Selen
The Selen gets some fixes to its stealth/cloak toggle.
Renegade
The Cybran T2 gunship can now move and shoot at the same time like other gunships. It gets a cost increase to compensate for its increased capabilities
- Mass cost: 240 → 270
- Energy cost: 4800 → 5400
- Buildtime: 1600 → 1800
Notha
The Notha can now kill UEF T2 economy buildings with 2 bombs. It now also shows the bomb radius on the reticle when using groundfire.
- Bomb Damage: 1175 → 1250
Torpdo Bombers
Torps Bombers get a mass cost and energy cost nerf. In addition, they become more microable to reward the smart use of these units. The BreakOffDistance is altered to prevent a dps increase which would result from the turn speed increase. Sonar Radius is reduced to weaken torp bombers versus submarines
- Mass cost: 240 → 270
- Energy cost: 4800 → 8000
- BreakOffDistance: 34 → 45
- TurnSpeed: 0.48 → 1
- Sonar Radius: 90 → 45
Restorer
The Restorer's speed and air-to-ground damage are increased.
- Speed: 8 → 10
- Damage: 24 → 28
Wailer and Broadsword
Will no longer chase air units which fly past
Novax
This is a rework of the Novax, giving it more intel abilities, and increasing it's price as a counterbalance of the laser targetting fix it got from 3699 gamepatch. A random falling animation is also introduced, so it is impossible to detonate a nuke at low altitude and kill the nuke owner base by a ctrl-k of the satellite
-Mass cost: 28000 → 36000
-Energy cost: 400000 → 512000
-Buildtime: 30000 → 44800
-Damage: 50 → 60
-Radar radius: 150 → 200
-Omni radius: 50 → 60
-Vision radius: 40 → 60
Bulwark
- Speed: 7 → 5
- Turn Rate: 60 → 45
- Overspill Damage Modifier: 0.25 → 0.35
- UniformScale: 0.09 → 0.135
Beacon
The torpedo defense of the aeon frigate works more effectively
Siren
The cybran cruiser now shoots its anti-air missiles in a faster and more effective way.
Exodus
The Aeon destroyer gets a minor increase to the area of effect on its cannon and its torp defence works more effectively.
- AoE: 1 → 1.4
Battleships
Cybran Battleships are getting an HP nerf and Summits get a cost decrease. The range has been fixed on the Omen.
Galaxy
- Health: 47000 → 44500
Summit
- Mass cost: 10500 → 10000
- Buildtime: 33000 → 31600
Omen
- Range: 104/114 → 110
Tempest
The Tempest has a reduced mass cost and its shooting has been improved.
- Mass cost: 24000 → 22000
Yathsou (T3 submarine)
The T3 Seraphim submarine hunters get a water vision increase to improve their performance against cybran T2 submarines.
- WaterVisionRadius: 45 → 55
Tactical Missile Defense
TMD is no longer as slow to build
- Buildtime: 600 → 400
T2 Land HQ
T2 Land HQ gets a buildtime decrease to make T2 rushes on small maps more viable.
- Buildtime: 2600 → 2300
T2 Artillery
Minimum range is increased for T2 Artillery so it is more vulnerable at close range and must be defended by point defence or units. Its Buildtime is also increased.
- Buildtime: 1200 → 1600
- Minimum Range: 5 → 50
Eye of Rhianne
Energy storage is added to the Eye so additional energy storages are not required to use it.
- Energy Storage: 0 → 10000
T2 Static Flak
Static Flak gets a buildtime buff to be more in line with other static AA buildtimes.
- Mass cost: 392 → 400
- Energy cost: 3920 → 4000
- Buildtime: 958 → 540
T2 Radar
Maintenance is reduced for T2 radar.
- Energy Maintenance: 200 → 150
Airstaging
The mass cost for repairing in air staging platforms is removed to prevent units from becoming trapped in the platforms while stalling mass. The energy cost of repairing is increased. It is also buildable by T1 engineers to allow for easier refueling of planes far from the main base.
- Tech level: 2 → 1
- Repair Mass cost: 0.5 → 0
- Repair Energy cost: 5 → 30
- Buildtime: 534 → 450
Nuke Launchers
Assisting Nuke Launchers has been nerfed by increasing the buildtime of the missile and proportionally increasing the buildpower of the launcher. It also get a nerf of build time for consistency with experimentals' built time nerf of last balance patch.
- BuildPower: 1080 → 1500
- Missile Buildtime: 324000 → 450000
- Build Time: 10453 → 25000
T2 static shields
T2 shields are getting a nerf to their buildtime and their recharge time. Cybran have buildpower buff to compensate, so they can upgrade on their own as fast as before.
Aeon
- Recharge Time: 16 → 24
- Buildtime: 701 → 950
UEF
- Recharge Time: 15 → 23
- Buildtime: 845 → 1150
Seraphim
- Recharge Time: 17 → 25
- Buildtime: 958 → 1250
Cybran
- ED1
- Recharge Time: 18 → 20
- Buildtime: 600 → 700
- Buildpower: 15.53 → 19.2
- ED2
- Recharge Time: 16 → 22
- Buildtime: 466 → 775
- Buildpower: 13.34 → 21
- ED3
- Recharge Time: 18 → 25
- Buildtime: 1067 → 2200
- Buildpower: 30.575 → 29.3
T3 static shields
The T3 UEF shield can now withstand a single mavor shell without dropping. It also gets a slight cost increase. The Cybran ED5 shield can now withstand a single mavor shell without dropping. This shield was already overpriced so its cost is not increased. It also get a huge buildtime nerf to correct a bug causing extreme cost in assisting ED5.
Cybran
- ED4
- Recharge Time: 20 → 25
- Buildtime: 3667 → 3515
- Buildpower: 11.81 → 50.7
- ED5
- Shield Health: 15000 → 16500
- Buildtime: 1654 → 7100
UEF
- HSD Pulse
- Shield Health: 15000 → 17000
- Mass cost: 3000 → 3300
- Energy cost: 50000 → 55000
T3 Static Artillery
The build time of T3 Arty have been increased to keep up with BT nerf of experimentals that happened last balance patch
Emissary (Aeon)
- Buildtime: 30764 → 120000
Hovatham (Seraphim)
- Buildtime: 29792 → 110000
Duke (UEF)
- Buildtime: 30278 → 115000
Disruptor (Cybran)
- Buildtime: 29308 → 105000
Game Enders
Increase of the build time on Game Ender. A lower increase is applied on the salvation, so the paragon is not nerfed too much, and this act as an indirect buff to the salvation.
Mavor
- Buildtime: 99900 → 300000
Paragon
- Buildtime: 125100 → 325000
Salvation
- Buildtime: 90000 → 100000
Yolona Oss
- Buildtime: 125100 → 250000
Regen Aura
Restoration Field has a larger range and grants additional max hp. Thaams in the field's range will be bumped to 308 hp, requiring an extra shot from enemy ACUs to be killed. An fx will help spot the units benefiting from this upgrade.
- Mass cost: 600 → 700
- Energy cost: 4500 → 18000
- BuildTime: 600 → 700
- Added ACU HP: 1000 → 500
- Range: 22 → 30
- Max Health Multiplier: 1 → 1.1
- Min Regen: 0 → 3
Advanced Regen Aura
Advanced Restoration Field grants a minimum regen of 15/s, has a greater range and grants more health.
- Mass cost: 1500 → 1800
- Energy cost: 31250 → 42000
- BuildTime: 1250 → 1500
- Added ACU HP: 2500 → 1500
- Range: 30 → 35
- Max Health Multiplier: 1.1 → 1.2
- Min Regen: 0 → 15
Aeon Personal Shield
The first Aeon ACU shield is buffed with a lower recharge time.
- Shield Recharge time: 90 → 75
Chrono Dampener
Chrono Dampener's stun was so long that units would lose their move orders, so it is reduced. 3000 health is added to the upgrade.
- Additional Health: 0 → 3000
- Stun Time: 3.5s → 2.5s
Tactical missile
- Mass cost: 180 → 250
ACU Tactical Missile
- Mass cost: 180 → 250
- Buildtime: 300 → 450