3684

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Release date: May16th, 2017


Other


  • Fixed a typo that is probably responcible for the rare sim freeze bug that has been happening since 3680
  • Fixed a typo which broke some FX on the Ythotha

Gameplay(Balance)


  • Janus
    • Corrected miscalculation in total damage. Fire pulse count decreased 15 → 10
  • Reclaim
    • Time taken to reclaim unit wrecks doubled. Props and living units unaffected
    • Increased value of split trees by 25% to compensate for it taking longer to reclaim them
  • T1 Land/Air Factory + T2 Land/Air Support
    • Aeon Health increased 3100 → 3200
    • Cybran
  • Health increased 2500 → 2750
  • Regen increased 6 → 9
  • T1 Naval Factory
    • Aeon Health increased 3100 → 3700
    • UEF Health increased 4000 → 4500
    • Seraphim Health increased 3500 → 4000
    • Cybran
  • Health increased 2500 → 3200
  • Regen increased 6 → 10
  • T2 Land/Air HQ + T3 Land/Air Support
    • Aeon Health increased 6200 → 6400
    • Cybran Health increased 5000 → 5500
  • T2 Naval Support
    • Aeon Health increased 5000 → 6400
    • UEF Health increased 6500 → 8000
    • Seraphim Health increased 5500 → 7000
    • Cybran
  • Health increased 4000 → 5500
  • Regen increased 12 → 20
  • T2 Naval HQ
    • Aeon Health increased 10000 → 12800
    • UEF Health increased 13000 → 16000
    • Seraphim Health increased 11000 → 14000
    • Cybran
      • Health increased 8000 → 11000
      • Regen increased 30 → 40
  • T3 Land/Air HQ
    • Aeon Health increased 12400 → 12800
    • Cybran Health increased 10000 → 11000
  • T3 Naval Support
    • Aeon Health decreased 13000 → 12800
    • UEF Health decreased 17000 → 16000
    • Cybran Regen increased 30 → 40
    • Seraphim Health decreased 15000 → 14000
  • T3 Naval HQ
    • Aeon Health increased 20000 → 21000
    • Cybran Health increased 16000 → 17000
    • Seraphim Health increased 22000 → 23000
  • Hydrocarbon
    • Cybran Regen decreased 6 → 5
  • Mass Storage
    • Cybran Regen decreased 4 → 3
  • Seraphim ACU Second Gun Upgrade
    • Mass cost increased 3500 → 4800
    • Energy cost decreased 300000 → 270000
    • Damage bonus increased 400 → 750
    • Damage radius increased 2 → 2.
  • Veterancy
    • Increased veterancy regen values for Experimentals across the board
    • Fixed longstanding bug causing Veterancy to heal far too much health
    • Introduced new veterancy mechanics to allow fine control over instant heal effect
    • Old system: 1st Vet = Heal for max HP * 0.1. 2nd Vet = Heal for max HP * 0.2 ... etc
    • New system: Unchanged for ACUs. Other units heal max HP * 0.1 each time
  • MMLs
    • Aeon
      • Missile HP increased 1 → 2
      • Missile motion parameters changed to be slower
    • UEF
      • Now fires 3 missiles in a salvo, 1.8 seconds apart, every 10 seconds
      • Effective DPS increased 60 → 90
    • Seraphim
      • Missile motion parameters changed to be faster
      • MuzzleVelocity increased 3 → 4
      • RateOfFire increased 0.15 → 0.1666. Firing cycle from 1 shot every 6.7s to one shot every 6 seconds
      • Effective DPS increased 60.4 → 67.5
  • Sparky
    • Reintroduced Energy drain of 15 for running Jammer
  • Novax Satellite
    • Crash damage decreased 3000 → 1000
  • UEF T1 Bomber
    • Bomb DoT Duration increased 1.5 → 4.2. Damage remains the same, just more spread out in time T2 Static Flak
    • Aeon MuzzleVelocity increased 30 → 35
    • UEF MuzzleVelocity increased 25 → 35
    • Cybran MuzzleVelocity increased 20 → 30
    • Seraphim
      • MuzzleVelocity increased 25 → 35
      • AOE increased 3 → 4
      • FiringRandomness decreased 2.5 → 2
  • Crab Eggs
    • Corrected T3 Engineer Egg to match new values for the main unit from previous patches
    • BuildTime of all eggs reduced by 50%
  • Megalith
    • BuildRate decreased 180 → 45
    • Combined with egg changes, effectively doubles egg build time, and reduces Megalith reclaim rate to 25% of before
  • Aurora
    • FiringRandomnessWhileMoving increased 0.1 → 0.3
  • Harbinger
    • BuildRate increased 3 → 5
  • Aeon ACU
    • First Shield upgrade recharge time increased 65 → 90

Contributors


  • Crotalus
  • IceDreamer
  • JaggedAppliance
  • MrNukealizer
  • PerticPwnz