Contributing To FAF

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Revision as of 21:49, 14 April 2016 by IceDreamer (talk | contribs) (Add DevBlog link)
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The Forged Alliance Forever community depends on people volunteering and helping out with different things - ranging from running tournaments to developing the client to casting and streaming. This page is intended to help you help us!


Development

You can contribute directly to the client source code, but it needs a little bit of setting up first. Don't hesitate to ask if you need help, or are an inexperienced coder, there are people available to guide you and answer your questions. You can also contribute to in-game changes here as well as balance patches.

The everyday goings-on of the Development team can be found at their blog here.

There is a tutorial to help you set up the environment to start helping out with the client in the FAF Development School.


Modding and Map-making

There is a Modding guide available if you wish to make UI or in-game mods, which you can then upload freely to the mod vault so anyone can use them.


For making maps there is a guide to the SupCom Map Editor, and a map making forum where you can post your maps for advice and feedback. As with mods, there is a map vault for you to upload maps to so everyone can play it!


For those looking to create a custom campaign or a scenario, or just an advanced map there is a guide for Mission Scripting as well. It also shows you how to add sounds and videos to the game, so it could be useful for modding.

Community Contributions

If you wish to help with this resource you can check out the Contributing To This Wiki page which will help you get started. Currently you need confirmation of a registered account to write in this wiki, simple PM Gorton on FAF chat and request him to activate your account.

Casting and streaming is also welcome, if you want your casts to be shown in #aeolus by QAI, our chatbot, you need to add "Supreme Commander Forged Alliance" to your game stream or video title.