Faction Information

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This page presents an overview of general faction diversity. It outlines the overall strengths and weaknesses of each faction, and highlights some of their more unique units. The units that are extremely similar throughout the factions are not included on this page. Detailed statistics about every unit in the game can be found in the Unit Database.

Uef.png UEF

The "Turtle" faction, a name coined because this faction plays best with a slow, steady, grinding style. Good for beginners together with Seraphim thanks to very solid, largely uncomplicated units, a strong ACU at all stages of the game, and units which do exceptionally well with little to no micro.

Description

  • UEF ACU.png ACU – Has in the early game stage the highest amount of HP compared to the other ACUs. Its shield upgrade is on the back slot, while the RAS upgrade is on the arm slot, which makes it possible to get shield and RAS simultaneously. The same is possible for gun and T2, which are located on the arm slots. Hence the UEF ACU can also be a very good forward unit with the ACUs shield and gun upgrade, which can hold its own in most fights.
  • UEF SCU.png SACU – Extremely powerful in combat (after getting upgraded), with high DPS, area of effect damage, and dual shield upgrades to create a bulky, powerful unit. This is a very good late game unit to use. It is notable, that it can also build the Ravager (T3 PD).

Tech 1 Icon.png Tech 1

  • Land:
    • UEF T1 LAB.png Mech Marine - Considered the best lab, as it has a steady rate of fire.
    • UEF T1 Tank.png Tank - High HP but slow, the first hint of UEF's overall trait. Requires very little babysitting, awesome all-rounder.
    • UEF T1 Mobile Arty.png Artillery – Slow fire rate but huge damage, quite accurate. Provides optical vision for a short time at impact site.
  • Air:
    • UEF T1 Bomber.png Bomber - Arguably the worst of all the T1 Bombers because of its inaccuracy, but highest overall damage output against large buildings and great against densely packed armies.
    • UEF T1 Interceptor.png Interceptor - Probably the best T1 interceptor, because of the front-loaded weapon. Note that this advantage is rather tiny compared to other intis though.
  • Naval:
    • UEF T1 Frigate.png Frigates - Radar jamming to create the appearance of having a bigger navy than you actually possess. Great against the floating T1 seraphim artillery.

Tech 2 Icon.png Tech 2

  • Buildings:
    • UEF T2 PD.png Point Defense – Good AOE, good rate of fire, and the fact that they are not blocked by terrain make the Triad a good allround point defense.
    • UEF T2 Static Shield.png Static Shield – One of the weaker T2 shields, but still worthwhile. Upgradable to T3 though this is not recommended.
    • UEF T2 TMD.png TMD – The weakest TMD, has trouble with overkilling missiles.
    • UEF T1 Engineering Station.png Engineering station – Drones that can fly anywhere and cant be hit by ASFs. While inefficient buildpower-per-mass wise, their mobility and the absence of pathfinding problems make these useful late-game for focussing your economy. Upgradeable to obtain another drone per building.
  • Land:
    • UEF T2 Gatling Bot.png Mongoose Bots - Ranged bot with low damage, somewhat useful when paired with mobile shields, but highly dependant on good micro.
    • UEF T2 Tank.png Pillar tanks - Solid all-around assault tank with good HP/mass ratio, this should usually form the backbone of your T2 land force.
    • UEF T2 Hover Tank.png Riptide - Stronger but more expensive than other factions hover units, good vs T1 Units, especially the floating ones.
    • UEF T2 Mobile Shield.png Mobile shields - Inefficient in large numbers, but the big radius makes protecting your army easier than using the Aeon mobile shield.
    • UEF T2 Field Engineer.png Combat Engineer - Sparky – Fast, good HP, high build power, Radar Jamming and a built-in gun which can fire while reclaiming or building. They can only build combat-related structures. Can also be built from T2 air factories. /!\ can't build radar.
  • Air:
    • UEF T2 Gunship.png Gunships - Can transport a single T1 or T2 unit. LABs can fire from the transport clamp, increasing the DPS.
    • UEF T2 Fighter Bomber.png Fighter/Bomber - Can fight air and ground. Not strong versus either, due to comparably low air damage and very spread out bombs. Sometimes useful against large groups of units.
    • UEF T2 Transport.png Transport - Can transport up to 14 T1 units or 6 T2 + 2 T1 units or 3 T3 + 2 T1 units.
    • UEF T2 Torpedo Bomber.png Torpedo Bomber - Good and reliable torpedo bomber.
  • Naval:
    • UEF T2 Destroyer.png Destroyer – Small range and very weak torpedoes make this one of the weaker destroyers, but it has, once in range, high DPS.
    • UEF T2 Cruiser.png Cruiser – Cruise missiles which can overwhelm TMD, has non-splash SAMs as AA. Also has a small direct-fire gun.
    • UEF T2 Shield Boat.png Shield Boat – The backbone of the UEF navy and one of the two reasons it has the strongest navy overall. Avoid producing too many, as the efficiency of shield boats decreases proportional to the amount of shield boats you already have (due to shared shield damage for overlapping shields).
    • UEF T2 Torpedo Boat.png Torpedo Boat – Good torpedos and epic torpedo defences, but low HP and vulnerable to direct fire, also fairly small range, so they cannot operate on their own.

Tech 3 Icon.png Tech 3

  • Buildings:
    • UEF T3 PD.png Point defense also known as a (Ravager) – The only T3 point defence, it has huge range, massive damage, and a lot of HP. A couple of these will make any land assault costly to the enemy, and more than a couple can take down even Experimentals before they deal considerable damage. Can also be used offensively for PD-pushes too. This unit is the primary reason UEF will win just about any static base-war stand-off situation.
    • UEF T3 Static Shield.png Static Shield – Very expensive with a large radius, only to be built late-game.
    • UEF T2 Engineering Station L2.png Engineering station – This is the upgraded version of the engineering station. See above to read about it.
    • UEF T3 Sonar.png Sonar - Weak Torpedo launcher included. More health than the cybran counterpart. Mobile.
  • Land:
    • UEF T3 Heavy Assault Bot.png Titan Bot – Extremely fast, good at mopping up lost T1 land forces and general raiding, but not able to compete with heavy units. Shield makes this unit perfect for hit-and-run style raiding.
    • UEF T3 Armored Assault Bot.png Percivals – This is the primary assault weapon of the UEF army. It's slow, heavily armoured, and the high burst damage firing cycle make it the strongest T3 land unit in the game for its mass. This is UEF's main unit for stopping direct-fire Land Experimentals. Can cross through water by walking on the ocean bed.
    • UEF T3 MML.png Mobile Missile Launchers – Fire cycle specifically designed to break TMD. Each missile deals a good deal of damage. Fairly high reload, good to be used in combination with T3 mobile artillery.
  • Air:
    • UEF T3 Gunship.png Gunships – High damage and lots of HP, but virtually no AA.
    • UEF T3 Transport.png Transports – The only T3 Transport, this unit is fast, has powerful anti-air, is shielded, and can carry 6 T3 units or an entire army of lower tech. Consumes high amounts of energy to keep the personal shield alive.
  • Naval:
    • UEF T3 Battlecruiser.png Battlecruiser – A unit that strikes fear into T2 navies, combined with the T2 shield boat and torpedo boat this creates a strong counter to T1 and T2 navy. Has high range and powerful beam-weapons. It is beaten by battleships.
    • UEF T3 Battleship.png Battleship - The best battleship in the game, this unit has the highest range, great damage and good HP. There are no torpedoes, nor torpedo defences, the AA is pitiful and the firing cycle of one salvo every 20 seconds makes it vulnerable to T2 hover tanks and T1 frigates.
    • UEF has no 'traditional' T3 aircraft carrier. However, the experimental submarine Atlantis (see below) allows for production, storing and refueling of planes.

Tech 4 Icon.png Tech 4 – Experimental

  • UEF T4 Mobile Factory.png Fatboy – It's slow, has a large hit area, and has comparably low HP. It has a bubble shield to protect itself and your army, as a mobile factory it can build an army by itself and can refuel and repair your aircraft. This is not a direct fire unit, it is a long range artillery and should live behind the bulk of your army, raining huge damage from a long distance. Extremely vulnerable to attack from air.
  • UEF T4 Aircraft Carrier.png Atlantis – Submersible aircraft carrier capable of building its own planes. Can be used for a sneaky air attack, but its also cheap, has good HP, huge vision radius, and long-range, high-damage Torpedoes. One tool to counter Seraphim's T3 sub hunters.
  • UEF T4 Satellite Center.png Defense Satellite – This unique unit is a building which spawns a satellite. It can fly anywhere on the map and fire a laser down in bursts. The satellite cannot be destroyed other than having a nuke collide with it or destroying the building. The only other way to kill it is to hit ground underneath it with a Yolona Oss missile.
  • UEF T4 Static Arty.png Mavor – Experimental Strategic Artillery. This unit has practically unlimited range, outstanding damage, and is extremely accurate even firing at a very high distance. One of the most expensive units in the game.

Seraphim.png Seraphim

The other 'Beginner' faction, the Seraphim generally make up for their lack of unique units with extremely powerful all-rounders. Who needs a specialist shield killer when you can just blow the front door down?

Description

  • Sera ACU.png ACU - Good HP, fearsome TML upgrade, and access to dual-RAS, dual-repair, a restoration field for your units, or dual-gun upgrades, this is a very powerful ACU.
  • Sera SCU.png SACU - Overcharge and shield upgrades make this one of the strongest combatants of any type in the entire game, but it's highly micro dependant. Also has teleporter access. Has no RAS.

Tech 1 Icon.png Tech 1

  • Land:
    • Sera T1 Scout.png Combat Scout - While standing still, this unit is stealthed and cloaked, meaning it's undetectable except by omni sensors. This can be used to provide reliable intel, or if standing on a mass spot will prevent engineers from building upon it. This unit takes the Seraphim's LAB spot as well as scout.
    • Sera T1 Arty.png Floating Artillery Costs more than other T1 mobile artillery, but it's amphibious, has a nice firing cycle, and does very good damage.
  • Air:
    • Sera T1 Bomber.png Bomber - The best T1 bomber.
    • Sera T1 Transport.png Transport - The best T1 transport. Can carry up to 8 T1 or 4 T2 units.
  • Naval:
    • Sera T1 Sub.png Submarine - Worst subs, since it can lose in 1v1 against other subs. The only T1 submarine with torpedo defence.

Tech 2 Icon.png Tech 2

  • Buildings:
    • Sera T2 PD.png Point Defense - Uses a laser so it never misses or wastes any DPS, making it the best anti-T1 T2 point defence, but the low profile means it can be blocked by uneven terrain.
    • Sera T2 Torpedo Launcher.png Torpedo Launcher - The only torpedo launcher with torpedo defense, it has also lower HP.
    • Sera T2 Static Shield.png Static Shield - Best shields in the game, expensive, but the biggest and the strongest
    • Sera T2 Sonar.png Sonar - Best T2 sonar, since they don't have T3 sonar.
    • Seraphim has no Engineering Stations
  • Land:
    • Sera T2 Assault Bot.png Assault Bot - Slow, but it has a great firing cycle for killing T1 and T2, plenty of HP, and kicks out a tonne of damage. best T2 land unit. Consider as a T2.5.
    • Sera T2 Hover Tank.png Hover Tank - Very fast hover tank with frontloaded firing cycle and good HP.
    • Sera T2 AA.png Floating AA Flak - Amphibious so it can support your navy.
  • Air:
    • Sera T2 Torpedo Bomber.png Torpedo Bomber - Worst torpedo bomber. Only T2 torpedo bomber that can be countered by torpedo defence. Drop far from the boat, can result in hitting the ground.
    • Sera T2 Transport.png Transport - The best T2 transport of all factions. Can carry 16 T1 units or 8 T2 units or 4 T3 units.
    • Sera T2 Fighter Bomber.png Fighter Bomber - Does good damage, but is easily dodgeable. Good against buildings. Not great fighter.
  • Naval:
    • Sera T2 Destroyer.png Destroyer - Not only does this fire lasers which never miss and never waste any damage, but the unit can be submerged to become invulnerable to surface fire. Best destroyer with micro. Poor at killing bases, since the lasers hit the terrain a lot.
    • Sera T2 Cruiser.png Cruiser - Flak AA and the cruise missiles can be fired individually with good micro to kill very efficiently. Less effective against tmd.

Tech 3 Icon.png Tech 3

  • Buildings:
    • Sera T3 Static Shield.png Static Shield - Best shields in the game, expensive, but the biggest and the strongest.
    • Seraphim has no T3 sonar.
  • Land:
    • Sera T3 Tank.png Tanks - Has trouble with uneven terrain and is generally outclassed by the Siege bots, but has the highest DPS of any T3 Land once you get it fully in range, and is brilliant in a well-mixed army.
    • Sera T3 Mobile Shield.png Mobile Shield - Only T3 mobile shield, it's big, it's strong, and it hovers so it's amphibious too.
    • Sera T3 Sniper Bot.png Sniper Bots - Inaccurate while moving. Manual toggle between normal and sniper modes, with sniper mode firing higher damage shots at longer range, but less frequently. Good with T3 mobile shield to protect them from bombers.
  • Naval:
    • Sera T3 Sub Hunter.png Submarine Hunter - The only T3 combat submarine, it's fast, it's got ridiculous torpedoes, and it has astonishing AA weapons when surfaced.
    • Sera T3 Battleship.png Battleship - Solid all-around battleship, but also doubles as a mobile nuke platform instead of a nuke sub.

Tech 4 Icon.png Tech 4 – Experimental

  • Sera T4 Assault Bot.png Ythotha Assault Bot - Great against groups of units with a high splash damage 'Ball of doom' cannon. When destroyed releases a highly destructive orb of lightning energy that attack any unit or structure nearby for 30 seconds.
  • Sera T4 Bomber.png Ahwassa Bomber - Absurdly powerful bomber, it's vulnerable to interception but if this thing drops, you can assume the target died.
  • Sera T4 Nuke.png Nuke Launcher - Hyper-expensive game-ender class mega-nuke. Each missile takes two anti-nuke missiles to defend it, the nukes load faster, they do more damage and they have a frankly ridiculous AOE.

Cybran.png Cybran

"Hit and run" Faction that is harder to master. Require more micro than UEF and Seraphim. Weakest ACU. Fast units that are good to combine mobile stealth. Worst static shields and no mobile shields. Best Cruise Missiles, they split into 3 smaller when hit by TMD.

Description

  • Cybran ACU.png ACU - Least HP but slightly higher regen. Gun and tech upgrade on same arm, so you can't have both. Laser or torpedo upgrade. Stealth and expensive cloak upgrade. This ACU is best for telesnipe.
  • Cybran SCU.png SACU - Decent combat unit. Gun upgrade can stun units. Best nano repair upgrade. Can have AA sam upgrade or cloak upgrade.
    • RAS upgrade and Rapid Fabricator.

Tech 1 Icon.png Tech 1

  • Land:
    • Cybran T1 Scout.png Scout - Cloaked.
    • Cybran T1 LAB.png Light Assault Bot - Can shoot from transports.
    • Cybran T1 Assault Bot.png Assault Bot - Faster than T1 tanks.
    • Cybran T1 Arty.png Artillery - Worst accuracy, stuns T1 and T2 units, has good aoe.
    • Cybran T1 Mobile AA.png Mobile AA - 2 Fire modes: Shoots air or land units.
  • Air:
    • Cybran T1 Bomber.png Bomber - Decent.
    • Cybran T1 Gunship.png Gunship - Only faction with T1 gunship.
  • Naval:
    • Cybran T1 Frigate.png Frigate - Known as best frigate. Good AA.

Tech 2 Icon.png Tech 2

  • Buildings:
    • Cybran T2 PD.png Point Defense - Cheapest but weakest from all factions. Can be blocked by terrain.
    • Cybran T2 TML.png Tactical Missile Launcher - Best from all factions. Missiles split into 3 smaller ones when hit by TMD.
    • Cybran T2 TMD.png TMD - Best from all factions.
    • Cybran T2 Static Shield.png Static Shield - Weakest from all factions, but also cheapest. Can be upgraded 4 times.
    • Cybran T2 Engineering Station.png Engineering Station - Assist everything in its range, can be upgraded 2 times.
  • Land:
    • Cybran T2 Rocket Bot.png Rocket Bot - Big range with low damage. Great if combined with mobile stealth field.
    • Cybran T2 Tank.png Tank Rhino - Strong tank. Good if mixed with T1 artillery.
    • Cybran T2 Hover Tank.png Tank Wagner - Very fast amphibious tank that travels on the seafloor instead of on the surface.
    • Cybran T2 MML.png Mobile Missile Launcher - Best from all factions. Rapid firing with low damage but missiles splits into 3 when hit by TMD.
    • Cybran T2 Mobile Bomb.png Mobile Bomb - Low HP and medium damage, big explosions stun all units (except experimentals) that survive the explosion. Devastating with transports.
    • Cybran T2 Mobile Stealth.png Mobile Stealth Field - Cybran is the only faction with mobile stealth field. Great Support for T2 and T3 units hiding them from enemy radars.
  • Air:
    • Cybran T2 Fighter Bomber.png Figher/Bomber - Great bomber with splash damage. Weak AA. hard to dodge, best fighter/bomber for sniping.
    • Cybran T2 Gunship.png Gunship - Big splash damage, great against group of T1/T2 units.
    • Cybran T2 Torpedo Bomber.png Torpedo Bomber - Drops torpedos directly on ships, can't be countered by torpedo defence.
    • Cybran T2 Transport.png Transport - Worst of all factions. Can carry up to 4T2 + 2T1 or 2T3 + 2T1 units. Can stun T1 and T2 units.
  • Naval:
    • Cybran T2 Sub Hunter.png Submarine Hunter - Personal stealth. Good torpedo damage and decent torpedo defence.
    • Cybran T2 Destroyer.png Destroyer - One of the best. Large range, fast rate of fire. Can't shoot backward. Great if combined with stealth. Best torpedo defence. Can walk slowly on land.
    • Cybran T2 Cruiser.png Cruiser - Worst AA since missiles are fired with a slow initial velocity. AA gun can be switched to shoot on naval or land. Direct fire weapon with decent damage. Can repair aircraft.
    • Cybran T2 Stealth Boat.png Stealth Boat - One of the advantages of Cybran navy. Excellent torpedo defence. Creates a small stealth field.

Tech 3 Icon.png Tech 3

  • Buildings:
    • Cybran T3 HARMS.png Torpedo Launcher - Only T3 torpedo launcher in game. Very strong, submersed. Can be groundfired by battleships.
    • Cybran has no T3 shields but T2 shield can be upgraded 4 times.
    • Cybran T3 Perimiter Monitoring System.png Monitoring System - Provides vision over huge area.
    • Cybran T3 Sonar.png Sonar - Big stealth field. Maintaining the field costs a fair bit of power.
  • Land:
    • Cybran T3 Siege Assault Bot.png Siege Assault Bot - Fast bot with small range. Useful for early raiding. Can deflect cruise missiles. Stuns everything except ACUs and experimentals in a small range when dies.
    • Cybran T3 Armored Assault Bot.png Armoured Assault Bot - Strong and slow with large range and rapid fire rate. Better if combined with Stealth.
    • Cybran T3 Mobile Arty.png Artillery - Largest splash from all mobile artillery but lowest damage.
  • Air:
    • Cybran T3 ASF.png ASF - Personal Stealth.
    • Cybran T3 Strat.png Strategic Bomber - Biggest splash from all T3 bombers but lowest damage. Personal stealth.
    • Cybran T3 Gunship.png Gunship - Jamming
  • Naval:
    • Cybran T3 Battleship.png Battleship - Good range, high fire rate. Only battleship with torpedoes.
    • Cybran T3 Aircraft Carrier.png Aircraft Carrier - Can carry, build and repair aircraft. Good AA.
    • Cybran T3 Nuke Sub.png Strategic Submarine - Can build nukes. Has personal stealth, torpedoes and cruise missiles.

Tech 4 Icon.png Tech 4 – Experimental

  • Cybran T4 Monkey Bot.png Monkey Lord - Cheapest land experimental. Low HP. Has a stealth field. Short range, high damage laser. Good for early T4 stage.
  • Cybran T4 Mega Bot.png Megalith - Heavy direct fire experimental with a lot of HP. Can't shoot backwards, but can be microed to move back while shooting. Can produce some T2 and T3 units.
  • Cybran T4 Gunship.png Soul Ripper - Strong experimental gunship. Good splash damage against groups of units.
  • Cybran T4 Mobile Arty.png Scathis - Rapid firing artillery with a shorter range and far less accuracy than T3 artillery but with huge dps. Cybran game ender. Can move, and is amphibious.

Aeon.png Aeon

Hardest faction to play. Require lot of micro. Good choice for playing on air spot due to versatility.

Description

  • A ACU.PNG ACU - Decent HP, has two gun upgrades and better range that other faction's gun upgrade, double shield upgrade. Chrono upgrade that stuns units. Double RAS.
  • A SACU.PNG SACU - Bad in combat since only one gun upgrade available. Double shield upgrade or nano repair.
    • RAS upgrade, teleport, sacrificial system.

Tech 1 Icon.png Tech 1

  • Land:
    • A T1 L Scout.PNG Scout - Hover, can go over water.
    • A LAB.PNG Light Assault Bot - Can shoot from transports.
    • A T1 Tank.PNG Aurora Tank - Longer range than other tanks, but low HP and slower speed. Hover, can go over water.
    • A T1 L Arty.PNG Artillety - Most accurate from T1 artillery, no splash.
  • Air:
    • A T1 Bomber.PNG Bomber - Slightly worse than Seraphim, stuns units.
  • Naval:
    • A Frigate.PNG Frigate - Has torpedo defence, no AA.
    • A T1 AA Boat.PNG AA boat - Very fast boat with good AA.

Tech 2 Icon.png Tech 2

  • Buildings:
    • A T2 PD.PNG Point Defense – Strong PD that is not blocked by terrain, slow rate of fire, splash damage. Best dps.
    • A T2 Shield.PNG Static Shield - Strong shield but small radius. Can't be upgraded to T3.
    • A TMD.PNG TMD - Deflect missiles, can counter infinite number of missiles at once, weak against rapid fire missiles. Can't stop missile aiming for way further.
    • Aeon had no Engineering Station
  • Land:
    • A T2 Obsidian.PNG Obsidian Tank - Strong shielded tank with slow fire rate but high damage.
    • A T2 Blaze.PNG Blaze Tank - Fast hover tank, can go on water.
    • A T2 M AA.PNG Mobile Flak AA - Hover, can go over water.
    • A T2 MML.PNG Mobile Missile Launcher - Worst from all factions. Slow fire rate.
    • A T2 L Shield.PNG Mobile Shield - Hover, can go over water.
  • Air:
    • A Swiftwind.PNG Swiftwind Combat Figher - Dedicated AA fighter. Best T2 AA.
    • A T2 Gunship.PNG Gunship - High accuracy.
    • A Mercy.PNG Mercy - Suicide aircraft with low HP that deals lot of damage. Used for sniping ACU and other high value targets.
    • A T2 Torpedo Bomber.PNG Torpedo Bomber - Drops depth charge. Can't be used in shallow water.
    • A T2 Transport.PNG Transport - Slightly better than Cybran, can carry up to 2T3 + 4T1 or 1T3+4T2 units.
  • Naval:
    • A T2 Sub.PNG Submarine Hunter - Good torpedos and torpedo defence.
    • A Destroyer.PNG Destroyer - Big range, slow fire rate, high damage. It's shots are easy to dodge. Torpedos, torpedo defence and depth charges (ignore torpedo defense).
    • A Cruiser.PNG Cruiser - Good AA, can shoot at naval and land targets with a weak gun.

Tech 3 Icon.png Tech 3

  • Buildings:
    • A T3 Shield.PNG Static Shield - Strong shield, small radius.
    • A T3 Rapid Arty.PNG Rapid Fire Artillery - Very expensive, basically breaks through any shielding. Aeon game ender.
    • A Eye.PNG Quantum Optics Facility - Provides small vision radius anywhere on map.
    • A T3 Sonar.PNG Sonar - Has torpedo defence.
  • Land:
    • A T3 Harbinger.PNG Harbinger Bot - Fast shielded bot with good damage and average range. Can reclaim and repair.
    • A T3 M Arty.PNG Mobile Artillery - High accuracy. Deals damage over time. Does not need to deploy to fire.
    • A T3 Absolver.PNG Shield Disruptor - Large range, great weapon against shields. Hover, can go over water.
    • A T3 Sniper.PNG Sniper Bot - Large range, good damage, slow fire rate, low HP. Inaccurate while moving.
  • Air:
    • A Strat.PNG Strategic Bomber - Deals most damage from all T3 bombers, low splash.
    • A T3 Gunship.PNG AA Gunship - Good AA and decent anti ground damage.
    • A T3 Torpedo Bomber.PNG Torpedo Bomber - Only Aeon has T3 torpedo bomber. Drops multiple torpedos that deal a lot of damage.
  • Naval:
    • A Battleship.PNG Battleship - Small range but good damage.
    • A Aircraft Carrier.PNG Aircraft Carrier - Can carry, build and repair aircraft.
    • A T3 Sub.PNG Strategic Submarine - Can build nukes. Has cruise missiles.
    • A T3 Missile Ship.PNG Missile Ship - Long ranged rapid firing cruise missiles. Almost impossible to stop with TMD.

Tech 4 Icon.png Tech 4 – Experimental

  • A GC.PNG Galactic Colossus - Strong experimental bot with lots of HP. Long range laser. 2 tractor claws. Has omni and decent vision radius.
  • A CZAR.PNG CZAR - Experimental aircraft carrier. Anti ground beam that deals a lot of damage. Decent AA. Can carry, build and repair aircraft.
  • A Tempest.PNG Tempest - Experimental battleship. Long range, slow rate of fire with huge damage and splash. Has good long ranged torpedos, torpedo defence. Can build T1 and T2 ships. Can be submerged.
  • A Paragon.PNG Paragon - Experimental resource generator. Very expensive. Produces up to 1 million energy and 10,000 mass