Difference between revisions of "Game Modifications (Mods)"

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:NOTE: There are some options that must be disabled to be compatible with AngryZealot's AZUI mod.
 
:NOTE: There are some options that must be disabled to be compatible with AngryZealot's AZUI mod.
  
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*The old style economy warnings (glowing underlay) now coincide with the new flashing effect.
 
*The old style economy warnings (glowing underlay) now coincide with the new flashing effect.
 
:You can switch between percentage and absolute +/- by clicking on the number in your mass/energy panel.
 
:You can switch between percentage and absolute +/- by clicking on the number in your mass/energy panel.
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GAZ_UI also adds some additional hotkeys, which you may find useful:
 
GAZ_UI also adds some additional hotkeys, which you may find useful:
 
The table is quite large, beware of the expanded version!
 
The table is quite large, beware of the expanded version!
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Revision as of 15:00, 22 April 2015

The FAF lobby contains an intergrated Mod Vault where many mods can be found, and manages them automatically for you. In exceptional cases, mods can to be downloaded from the forums, but for general use, consult the Mod Vault. Here is a list of some of available game modifications for FAF.

Integrated Mods

These mods were already integrated into FAF. They don't require any instalation, simply enamble the corresponding options in-game.

Engy Mod

Engimod.jpg

Only T1 engyes were viable to produce higher tech units or assisting buildings. Multiple factories or more than one higher tech engy were very inefficient Multiple T2/T3 factories and T2/T3 engies to build and assist are now cost efficients (Thanks to Rienzilla and Zock)

  • The normal factory is renamed to T2/T3 factory Headquarters.
  • If you have at least one Headquarter, you can now build some new, cheap factories (called support factories)
  • If you lose all Headquarters, these support factories can make only t1 units until you make a new HQ.
  • Lot of build powers are adjusted, check the Unit database for more details.
  • You can remove the support factory in the restriction menu of the FA lobby, it will disable this new mechanic.


Gazui.PNG Gaz UI and Hotbuilding

Gaz's UI, formerly GOOMs UI is a custom user interface developed for FA. It has additional functionality than the stock UI.

  • Enable extra GAZ UI options in game menu; go to Options - Interface.
  • Added options are starting with line "Enable Cycle Preview for Hotbuild"
  • Hotbuilding keys can be set in-game. Press F1 to open keybinding window and scrool to Hotbuilding section.
  • The Hotkeys are saved to your Game.prefs file, which you can find at: C:\Users\USERNAME\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance (AppData is Hidden File)
Hotbuild
Layout of original Hotbuild mod
  • Video tutorial how to set up Hotkeys and UI here.

Compatibility notes

  • AZUI will not work while template names and detailed unit view are enabled.

Options and Hotkeys

The various components of GAZ_UI can be toggled on and off via the ingame menu Options/Interface. Here's a short explanation of each item, which gives an overview of the features of GAZ_UI.

NOTE: There are some options that must be disabled to be compatible with AngryZealot's AZUI mod.



GAZ_UI also adds some additional hotkeys, which you may find useful: The table is quite large, beware of the expanded version!

Sorian icon.jpg Sorian AI

This is an advanced AI which poses much more of a challenge, and in general simply plays better. To use the mod, simply host a game and add AI players, selecting one of the Sorian AI options.

Split Attack

thanks to Blackops team and johnie102

Split attack allows you to easily attack multiple targers. Binded to Shift-G by default.

  • Select some of your units. Make them attack a bunch of enemy units.

Split attack1.jpg

  • Press Shift-G.
  • Each of your unit is now attacking a separate group of enemy units.

Split attack2.jpg


Uses
Spread attack move works with move orders as well as other types of orders - experiment to find different uses! The command is very versatile and can give you various advantages:

  • Spread attack with move commands is an effective way to prevent units from moving as a group.
  • You can get units to move faster to their destination especially around rough terrain.
  • Directing utnis through tight spaces or chokepoints is much easier with this feature.
  • This features allows for huge micro advantages in T1 land battles.

UI Mods

UI mods are mods which are activated on a per-person basis and have no effect on other players in the game. As the name implies, they are usually changes and enhancements to the UI and can make playing the game easier. UI mods should never make a game unrated.

If not stated else, these mods can be downloaded directly from Mod Vault.

Notify.PNG Notify Enhanced

Notify allies about ACU upgrades in team chat, along with allowing for ACU/SACU upgrades to be queued up alongside regular orders.

Minimap.PNG Zep's Minimap Zoom

Disables minimap when zoomed out.

Suicide.PNG Suicide Confirmation

Asks for confirmation before self destructing units.

UI Mass Fab Manager.png UI Mass Fab Manager

Automatically switches Mass Fabricators on/off.

ASI Icon.png Advanced Strategic Icons

This mod improves the readability and visibility of the strategic icons, adjusting them to fit higher resolutions while offering changable sizes, color highlighting for key structures and intuitive symbols.

Latest version can be found in the first post of this forum thread.

Total Annihilation Music Mod

Supreme Commander Music Mod

Sim Mods

Sim mods are mods which affect the game itself and are activated on a per-game basis. They range from simple mods which adjust one or two values to overhauls of the game. Most Sim mods make a game unrated.

RKs Explosions Icon.jpg RK's Explosions

Featured Mods

These mods can be hosted directly from Find Games Tab.