How Trueskill works
Contents
How Trueskill works
Your rating and you!
The number you see in the leaderboards is an approximation of your real rating.
What this means is that two players with the same rating can in reality perform at different skill levels. At this time we are displaying the approximation  you can see the actual distribution by right clicking on your name in the player list and selecting View Player Statistics.
In reality, your rating is a Gaussian bell curve.
It's comprised of two values : Your mean and your deviation.
It sounds complicated (which is why we haven't shown them to you yet) but it's easy to understand.
Don't be intimidated by the graphs, the concept is actually very simple.
The mean represent your maximum skill/rating. The system thinks that it cannot be higher than that. Trueskill believes at your current skill level, you can't perform at an higher level, but possibly also at a lower one. Technically speaking, for a realvalued random variable X, the mean is the expectation of X. For more information on the maths behind this, visit Wikipedia. [1]
The standard deviation is the "uncertainty" factor. The bigger it is, the higher your possible real rating is. Standard deviation is a widely used measure of variability or diversity used in statistics and probability theory. It shows how much variation or "dispersion" exists from the average (mean, or expected value)
The mean is often quoted along with the standard deviation: the mean describes the central location of the data, and the standard deviation describes the spread.
Let's take the value of a new player. By default, you have 1500 in mean, and 500 in deviation. 1500 is the average level.
When you join, the system predicts you will perform as average (1500). However, as you can see on the curve, the probability that you will perform at either 1000 or 2000 is still very high.
Quite simply, the system doesn't have enough data to accurately predict your level of performance & thus you have a high level of deviation or, uncertainty.
Let's use the values of a higher rated player as an example.
The mean is 2189 and the deviation is 56.8 (after 500 games).
As you can see, the system predicts they will perform between 2150 and 2250. A performance higher or lower than that is considered statistically unlikely.
Now let's examine a random player after 30 games.
Mean = 1188 deviation = 91
That player is below the statistical average. Trueskill thinks that his rating is between 1100 and 1300. As before, Truskill thinks it's statistically unlikely that they will perform higher or lower than that.
What you see in the leader board
It's a simple mathematic formula : Rating = Mean  3 * deviation. (meaning 0 at start).
That's a very simple representation, and should be pondered by the number of games of the players : Under 30, it's not meaningful.
Why we are using that ? It's a conservative estimate value. With a rating of 1200, it means that you probably perform higher than 1200, but unlikely under 1200.
So by checking that number, you can be sure that the player has all the chances to perform at least to a certain level, and probably best.
Why did I gain nothing from a game ?
"Before" the game, Trueskill is "betting" on a particular outcome. If you have 90% chances of winning, and win, it means that your current rating is correct, and therefore doesn't require adjusting. But your deviation will decrease as the system is now more statistically certain of your actual rating.
But if it "bet" a 40% probability of losing and you win, that means that your rating need to be adjusted as it's probably wrong. Your deviation will still decrease (as any additional data is valuable), but not a lot.
In conclusion, you won't gain points for winning games that you should win, or lose points for games that you are unlikely to win. This is why the TrueSkill system doesn't suffer from inflation.(see Why choose Trueskill over Elo ?).
Why did I lose points/don't gain point with a win ?
Before each game, the server is adding more deviation to your score. It's not supposed to happen, but it's there to reflect the fact that you are not a robot, and add more dynamism to the ladder. What can happen in very balance games or very unbalanced ones, is this :
 Your mean is slightly increased as it should be. But not a lot as the outcome of the game confirm your current rank.
 Your deviation is lowered as it should be, but not that much as the game was not really meaningful for an adjustment. The result is your deviation being inferior to the number we add to it before it starts. (resulting in a increase of your deviation).
As your rating is Mean  3 * deviation, and your mean doesn't move a lot while your deviation slightly increase, the result is a lower rating.
It doesn't mean that you lose points. Your mean will still be increased correctly. When this happen, it can be a 1 or 2 points decrease maximum. It's not meaningful.
Remember that trueskill is supposed to put you at your right place, once determined, you won't move a lot. So you can't always gain points for a victory ! Once you reach your rank, your rating won't move a lot. This is perfectly normal.
How does it work in team games ?
Each team is the sum of each player rating. You can think that it's not true, because some members of the team probably work harder than others.
Additionally, sometimes special dynamics occur that make the sum greater than the parts.
But it will be impossible to take these in considerations. Instead, Trueskill follow one rule :
“Statistically sophisticated or complex methods do not necessarily provide more accurate forecasts than simpler ones”
At the end of the game, the result of the team is propagated to your personal rating. Meaning that a teammate can gain a lot from a game while you don't gain anything.
Conclusion
At first, your deviation is so high that your rating is meaningless.
That also mean that in your first games, your rating can be very "jumpy" or very low/high for no good reason. This is totally normal, as your deviation will have more importance than your mean (Mean  3 * deviation, higher the deviation, higher the "jumpiness").
Your deviation is decreasing after each game, no matter what (maybe a lot, maybe not, that depend of the relevance of that game).
After 3040 games, the system "learn" you, and your rating starts to make sense.
External links
„Computing Your Skill“ – Moserware
