Difference between revisions of "Retards test Page01"

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(De Tabl' Testing is here!)
(more testing!)
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{|class="wikitable collapsible collapsed" style="border:none;margin:0;width:100%"
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|-
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!scope="col"|GAZ UI Features
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|-
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|style="padding:0;border:none"|
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{|class="wikitable sortable" style="margin:0;width:100%"
  
{| class="wikitable collapsible collapsed"
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{| class="wikitable sortable"
|+ All FAF Patches
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! scope="col" | Feature
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! scope="col" | Description
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! scope="col" class="unsortable" | Comments
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|-
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|Bigger Strategic Build Icons
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||Replaces the strategic icons in the build menu with larger images.
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||Has 3 settings; Off, Simple (larger icons only) and Full (larger icons with Tech dots).
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|-
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| Template Rotation
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||When placing a structure build template, you can press middle mouse button to rotate the template.||
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|-
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| SCU Manager
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||Allows use of the SCU Manager.||
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|-
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| Draggable Build Queue
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||You can drag and drop items in a factory's build queue.||
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|-
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| Middle Click Avatars
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||You can middle-click the avatar icons on the right side of the screen to select all units in that category.||
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|-
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| All Race Templates
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||When creating structure build templates, templates with common structures like Power Generators will be applied to all factions.
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||This means you dont need to create the same template for every faction.
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|-
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| Single Unit Selected Info
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||When you have only a single unit selected, that unit's mouse-over information will be displayed.||
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|-
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| Single Unit Selected Rings
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||When you have only a single unit selected, that unit's range rings will be turned on. (effectively, this options activates "Turn range rings on selected units" if you have a single unit selected.)||
 
|-
 
|-
! scope="col" colspan="5"| Patches
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| Zoom Pop Distance
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||This option sets the distance the Zoom Pop hotkey will zoom to.||
 
|-
 
|-
| [[3605]] || [[3617]] || [http://www.faforever.com/?p=1144 3628] || [[3638]]
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| Seperate Idle Builders
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||When selecting engineers, factories and other builder units, idle units will be collected into a seperate icon in the selection window.||
 
|-
 
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| [[3606]] || [[3618]] || [http://www.faforever.com/?p=1319 3629] || [[3639]]
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| Factory Build Queue Templates
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||Allows creation of Factory Build Queue templates.||
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*When a factory is selected, selecting the Templates tab will change the "Infinite Build" button into a "Save Template" button.
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*Alternatively you can use the "Create Build Template (factory)" hotkey. All functionality in the Factory Build Template tab is the same as Structure Build Templates. (you can rename, assign hotkey forbuild mode, etc.)
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*Added by norem
 
|-
 
|-
| [[3608]] || [[3619]] || [http://www.faforever.com/?p=1380 3630] || [[3640]]
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| Display Reclaim Window
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||Will display a small window close to the Economy Bar which details the total mass and energy you have reclaimed.||
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*When enabled will also display up to 8 digits of energy/mass production as opposed to standard of 6 digits, ie "999999" when your true energy production is "12574899"
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*Disabled by default
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*Added by ghaleon
 
|-
 
|-
| [[3609]] || [[3620]] || [http://www.faforever.com/?p=1390 3631] ||
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| Display more Unit Stats
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||The unitview window will display hp regeneration rate, shield hp, shield regeneration rate and build rate of selected units.||
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*Will now display hp regen rate changes due to upgrades and veterancy.
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*Commander-type units now also get shield hp displayed.
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*If a commander-type unit has gained a level up, hp regen rates in brackets denote total regen rate gained by veterancy, the other value displays regen rate gained by upgrades.
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*This is based upon Eni's Total Veterancy UI mod and also works in conjuction with it.
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*This feature is incompatible with Azui
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*Enabled by default
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*Added by ghaleon
 
|-
 
|-
| [[3610]] || [[3621]] || [http://www.faforever.com/?p=1399 3632] ||  
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| Visible Template Names
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||All template icons will have a small text below them, displaying the template name.||
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*This feature is incompatible with Azui
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*Enabled by default
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*Added by ghaleon
 
|-
 
|-
| [[3612]] || [http://www.faforever.com/?p=790 3622] || [http://www.faforever.com/2014/08/patch-3633-changelogs/#.VMFosS6bGBA 3633] ||
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| Template Name Cutoff
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||By using the slider, you can choose how many characters are omitted from the start of the Visible Template Names.||
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*You can use this to put some hidden characters in the name to allow templates to be sorted in the order that you want.
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*Needs restart for effects to be visible.
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*Added by ghaleon
 
|-
 
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| [[3613]] || [http://www.faforever.com/?p=827 3623] || [http://www.faforever.com/2014/08/patch-3634-changelog/#.VMFoqi6bGBA 3634] ||  
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| Always Render Custom Names
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||Self explanatory||
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*Enabled by default
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*Added by ghaleon
 
|-
 
|-
| [[3614]] || [http://www.faforever.com/?p=863 3624] || [[3635]] ||  
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| Force Render Enemy Lifebars
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||Self explanatory||
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*Disabled by default
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*Added by ghaleon
 
|-
 
|-
| [[3615]] || [http://www.faforever.com/?p=874 3625] || [http://www.faforever.com/2014/12/patch-3636-is-here/#.VMFoHC6bGBA 3636] ||
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| Auto Rename Replays
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||Auto renames the current Replay once you exit to the Score screen. will work for localized versions of fa, too.||
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*Follows following naming scheme; "year"."month"."day"-"hour"."minute" "mapname"
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*Map name will be shortened to 15 characters
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*Other naming schemes may be supported in future revisions.
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*Enabled by default
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*Added by ghaleon
 
|-
 
|-
| [[3616]] || [http://www.faforever.com/?p=1043 3626] || [[3637]] ||  
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| Improved Unit deselection
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||Reduce the number of selected units by shift(-1) or ctrl(-5) or ctrl+shift(-10) right-click in group selection.
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||Enabled by default
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*Added by ghaleon
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|-
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| Smart Economy Indicators||Enables advanced ecomony indicators||
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*When mass stores above 80% and rising, income indicator begins flashing bright white, if expenses are higher than income and usage efficiency is above 80%, mass income indicator remains green, it's yellow till 50%, and red below that.
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*When energy stores below 20%, energy indicator begins flashing bright white, before that, if below 50% and sinking, it turns red from yellow, and is green above 100%.
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*When zero expense, displays infinite instead of 100%
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*Percentile "efficiency" display goes to more than 100%. it was bad and wrong it was ever capped, because it's an important metric.
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*Percentile values (not absolute values) are filtered, meaning they change smoothly over time. This is expecially good when reclaiming stuff and wondering about your overall efficiency.
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*The old style economy warnings (glowing underlay) now coincide with the new flashing effect.
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:You can switch between percentage and absolute +/- by clicking on the number in your mass/energy panel.
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|}
 
|}
 
|}
 
 
  
  

Revision as of 22:43, 21 April 2015

Page for testing wiki code, used by retard. please leave this alone, and in general just ignore it, thanks <3



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