Difference between revisions of "Unit Micro"

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(unit micro page - this is gonna be quite large - may need sub pages eventually)
 
(started making this page, need many screenshots, thats tokytos job :D)
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This is a WIP page
 
This is a WIP page
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Microing units can greatly increases their effectiveness, however it concentrates your attention in one spot, when deciding whether to micro or not, consider the advantages you will gain from that, against advantages of spending the apm in another place.
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==Basic Commands==
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This section will cover how to use regular unit orders:
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===Move Command===
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Normally given with a right-click, this can be used to make units that have build power move into reclaimable objects without being disrupted.
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*Give move commands with right-click, the hotkey, or the panel on the bottom left.
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*Useful for microing your ACU in forested areas.
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*You can queue  multiple move orders in a zig-zag to dodge projectiles.
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*Dragging move orders can be used to quickly change a unit's direction without worrying about accidentally reclaiming something.
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*Dragging can also be used to divert a unit without cancelling the rest of its queue. Use to avoid units or catch them while on your way to something.
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===Attack Move===
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Revision as of 20:36, 15 August 2015

This is a WIP page


Microing units can greatly increases their effectiveness, however it concentrates your attention in one spot, when deciding whether to micro or not, consider the advantages you will gain from that, against advantages of spending the apm in another place.


Basic Commands

This section will cover how to use regular unit orders:

Move Command

Normally given with a right-click, this can be used to make units that have build power move into reclaimable objects without being disrupted.

  • Give move commands with right-click, the hotkey, or the panel on the bottom left.
  • Useful for microing your ACU in forested areas.
  • You can queue multiple move orders in a zig-zag to dodge projectiles.
  • Dragging move orders can be used to quickly change a unit's direction without worrying about accidentally reclaiming something.
  • Dragging can also be used to divert a unit without cancelling the rest of its queue. Use to avoid units or catch them while on your way to something.

Attack Move

How to get units to follow your orders:

  • Pathfinding
  • Acceleration
  • Rotation
  • Formation basics
  • Target Priorities
  • Reload time
  • Firestates
  • Target Retention
  • Radar vs Direct visual
  • Weapon range vs Visual range
  • Stealth/Clock/Omni
  • Firing randomness
  • EMP


  • Individual Units vs Groups


  • Individual
  • Attack Move Patrol Assist
  • Order Sequences


  • Group Attack
  • Group Attack Move
  • Group Move
  • Group Attack Move
  • Group Spread Attack
  • Group Spread Move
  • Group assist of a single unit
  • Group order sequences