Difference between revisions of "Unit Micro"

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(eh, just more)
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*Group assist of a single unit
*Group assist of a single unit
*Group order sequences
*Group order sequences
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Revision as of 10:25, 27 September 2015

This is a WIP page

Microing units can greatly increases their effectiveness, however it concentrates your attention in one spot, when deciding whether to micro or not, consider the advantages you will gain from that, against advantages of spending the apm in another place.

Basic Commands

This section will cover how to use regular unit orders. Most orders can be given by using right clicks, or by using a hotkey if bound. There is also an orders panel in the bottom left of the screen which shows all the available commands that the selected group can perform. Using a hotkey or clicking on the panel is identical in all cases.

Move Command

Normally given with a right-click, this can be used to make units that have build power move into reclaimable objects without being disrupted.

  • Give move commands with right-click, the hotkey, or the panel on the bottom left.
  • Usually used for sending units to attack, instead of the attack command.
  • Useful for microing your ACU in forested areas.
  • You can queue multiple move orders in a zig-zag to dodge projectiles.
  • Dragging move orders can be used to quickly change a unit's direction without worrying about accidentally reclaiming something.
  • Dragging can also be used to divert a unit without cancelling the rest of its queue. Use to avoid units or catch them while on your way to something.

Attack Command

Given by a right-click while mousing over a hostile unit, or using the bottom-left panel.

  • When an enemy unit leaves intel range, land units lose their targets, while air units do not.
  • Use this to focus fire on important targets.
  • This command is good for intercepting bombers as air units don't lose their targets.

Attack Move

This command is given with Alt+right-click. It appears as a red attack icon, just like an attack command.

  • When units are given this command, they will move to the location, but stop to attack anything in their range.
  • Engineers will reclaim anything on their way. This does not apply to SCUs or ACUs.
  • When given directly from a factory, engineers built from it will reclaim resources in a large radius.
    • This is one of the best ways to reclaim because it has a much larger range than normal.
    • You can drag this command around to keep its effects while moving to another spot to reclaim.

Reclaim Command

When having a unit that can reclaim selected, right-click on reclaimable objects to reclaim them, use the hotkey or the icon in the bottom left panel.

  • Manually clicking rocks to reclaim is the fastest way to reclaim, but it takes a lot of attention.
  • Using the hotkey or the icon works slightly differently than simply mousing over reclaimable objects.
    • The reclaim command only shows up on its own when zoomed in to a certain level.
    • To ensure it works, zoom in , use the hotkey or the icon in the panel.
    • Using the hotkey can also allow you to click on the ground, which does nothing.
    • It also means that you can't miss a rock and give a move order without intending.
    • However using the mouseover method ensures that all commands are on real objects and not missed.

Assist Command

This causes the units to assist the target in whichever way they can. Rightclicking allied units with unit selected, or using the hotkey or the icon in the panel.

  • Combat units will follow their target and stop to engage units in range.
  • Air units will form a circular formation around the target and also defend it.
  • If the target is damaged, units with buildpower will repair it.
  • Units with buildpower will also assist any building project of the target.
    • Repair is prioritized over assisting building.


You can't "normally" issue this command - you need to use the hotkey or the icon in the unit panel. It orders units to start assisting a building project or repairing it immediately.

  • Units will become idle once a building project is complete, unlike the assist command.
  • Unlike the assist command, units can start building from a longer range.

Patrol Command

This will order units to move between a series of waypoints and attack anything on their way. It is the only command which does not get completed and requires at least 2 points. You can use the hotkey or the icon in the panel to use it, or by looping a series of move orders.

  • Engineers will reclaim on their path. This is less preferable to attack move as this command doesn't expire when the reclaim is gone.
  • This is the only way to get ACUs and SCUs to automatically reclaim an area, as attack move doesn't work on them in that way.
  • You can use this to draw enemy fir by keeping a group of units constantly on the move. Bear in mind if they get in range they will stop, so don't try this with long range units.
  • Air units on patrol will automatically refuel if air staging is present and in range.


Transport & Ferry Commands

How to get units to follow your orders:

  • Pathfinding
  • Acceleration
  • Rotation
  • Formation basics
  • Target Priorities
  • Reload time
  • Firestates
  • Target Retention
  • Radar vs Direct visual
  • Weapon range vs Visual range
  • Stealth/Clock/Omni
  • Firing randomness
  • EMP

  • Individual Units vs Groups

  • Individual
  • Attack Move Patrol Assist
  • Order Sequences

  • Group Attack
  • Group Attack Move
  • Group Move
  • Group Attack Move
  • Group Spread Attack
  • Group Spread Move
  • Group assist of a single unit
  • Group order sequences