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AI
If you're new to FAF and need help, here are some good introductory resources:
AI Modding
How to Create an AI
Custom AIs
List of Community Made AIs
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Game Development
Bug Reporting & Testing
How to Create better bug reports
Command Line Switches
Command line switches let you run Forged Alliance with extra options and settings.
FAF Development
Development for FAF
Console Commands
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Mapping
Mapping-General
A general introduction to mapping and an overview of collected resources and tutorials
Terminology
Commonly used terms and their definitions
FA Forever Map Editor
Software for Creating Maps
Adaptive Mapping Guide Updated 2021
An up-to-date guide on how to make adaptive maps
Adaptive Maps
An overview of adaptive maps, the features of the script, and the setup required.
Creating AI friendly maps
Tips for ways to make maps more AI friendly
Troubleshooing Guide
Troubleshooing FA Forver Map Editor
Further changes to the scenario file
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GPG Map Editor
Orginal Supcom Map Editor
Map Editing Tools
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Maps available for adaptation to campaign-related content
Completed maps that may be used to design campaigns
Gaea
Using Gaea for FAF Mapping
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Mission Scripting
Mission Scripting
Creaing Missions for the Coop Tab
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Modding
Blueprints
A blueprint is a file within Supreme Commander that describes a unit
Creating Models
Specs for Sup Com models
FA Lua Globals
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LUADOC 1.5.3599
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Mod Test Loop
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ModBootstrap mod
A sample mod for developers
Modding
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Modding Emitters
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Shaders
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Tips for Modding Efficiently
How to set up an efficient cycle for rapid development.
Weapons in Blueprints
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Tutorial Development
FAF Tutorials
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Vault Regulations
Vault Guidelines
Under Constuction
Vault Rules
The current rules for both the map and mod vaults.
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Other
FAF Dev School Client
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FAF Dev School Git
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NVIDIA Control Panel tweaking
Documents various tweaks you can apply through the NVIDIA Control Panel
Theming
Change how the client looks